Fix hitboxes for entities
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@@ -386,10 +386,10 @@ static void renderGame(Game *game, float dt) {
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Rotation *r = ecs_field(&it, Rotation, 3);
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TextureRegion *t = ecs_field(&it, TextureRegion, 4);
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for (i32 i = 0; i < it.count; i++) {
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f32 sclX = s[i].x / t[i].rec.width;
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f32 sclY = s[i].y / t[i].rec.height;
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Rectangle dst = {p[i].x, p[i].y,
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t[i].rec.width * sclX, t[i].rec.height * sclY};
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Rectangle dst = {p[i].x, p[i].y - s[i].y,
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s[i].x, s[i].y};
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DrawCircleV(p[i], 1.0f, BLUE);
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Vector2 origin = {0.0f, 0.0f};
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//dst.x += origin.x - dst.width * 0.5f;
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//dst.y += origin.y - dst.height * 0.5f;
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