Update asset file to contain new sprites
This commit is contained in:
BIN
assets/game.png
BIN
assets/game.png
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Before Width: | Height: | Size: 366 KiB After Width: | Height: | Size: 366 KiB |
@@ -437,7 +437,19 @@
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"draworder":"topdown",
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"draworder":"topdown",
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"id":6,
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"id":6,
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"name":"entities",
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"name":"entities",
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"objects":[],
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"objects":[
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{
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"gid":28,
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"height":10,
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"id":3,
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"name":"worker",
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"rotation":0,
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"type":"",
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"visible":true,
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"width":10,
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"x":1079.16666666667,
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"y":493.25
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}],
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"opacity":1,
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"opacity":1,
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"type":"objectgroup",
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"type":"objectgroup",
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"visible":true,
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"visible":true,
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@@ -468,7 +480,7 @@
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"y":0
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"y":0
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}],
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}],
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"nextlayerid":10,
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"nextlayerid":10,
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"nextobjectid":3,
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"nextobjectid":4,
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"orientation":"orthogonal",
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"renderorder":"right-down",
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"tiledversion":"1.10.2",
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"tiledversion":"1.10.2",
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="10" nextobjectid="3">
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<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="10" nextobjectid="4">
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<editorsettings>
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<editorsettings>
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<export target="maps/map_01.tmj" format="json"/>
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<export target="maps/map_01.tmj" format="json"/>
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</editorsettings>
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</editorsettings>
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@@ -382,7 +382,9 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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</data>
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</data>
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</layer>
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</layer>
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<objectgroup id="6" name="entities"/>
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<objectgroup id="6" name="entities">
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<object id="3" name="worker" gid="28" x="1079.17" y="493.25" width="10" height="10"/>
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</objectgroup>
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<objectgroup id="7" name="game">
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<objectgroup id="7" name="game">
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<object id="1" name="camera" x="1119" y="571.5">
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<object id="1" name="camera" x="1119" y="571.5">
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<point/>
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<point/>
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