Basic UI system
This commit is contained in:
@@ -21,6 +21,10 @@ typedef double f64;
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#define BZ_ASSERT(e) assert(e)
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#define BZ_ASSERT(e) assert(e)
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#define BZ_MAX(a, b) (((a) > (b)) ? (a) : (b))
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#define BZ_MIN(a, b) BZ_MAX(b, a)
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#define BZ_ABS(a) ((a >= 0) ? (a) : (-(a)))
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#define DEBUG_MODE
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#define DEBUG_MODE
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#ifndef DEBUG_MODE
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#ifndef DEBUG_MODE
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#undef BZ_ASSERT
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#undef BZ_ASSERT
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@@ -1,56 +1,105 @@
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#include "ui.h"
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#include "ui.h"
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#include "../core/logger.h"
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#include "../memory/memory.h"
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#include "../memory/memory.h"
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#include "../util/object_pool.h"
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#include "../util/object_pool.h"
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#include "../util/string.h"
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#include "../util/string.h"
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#include "../util/array.h"
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#include <raymath.h>
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#include <stb_ds.h>
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#include <stb_ds.h>
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typedef struct BzUINode {
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BzUINode *parent;
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// Children
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BzUINode *first;
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BzUINode *last;
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// Siblings
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BzUINode *prev;
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BzUINode *next;
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// Key+generation info
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BzUIKey key;
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u64 lastFrame;
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bool changed;
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// Per-frame info provided by builders
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BzUILayout layout;
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BzUIStyle style;
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BzUIFlags flags;
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const char *string;
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BzUISize semanticSize[BZ_UI_AXIS_COUNT];
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f32 padding[BZ_UI_AXIS_COUNT * 2];
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f32 margin[BZ_UI_AXIS_COUNT * 2];
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// recomputed every frame
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f32 computedPosition[BZ_UI_AXIS_COUNT];
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f32 computedSize[BZ_UI_AXIS_COUNT];
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BzUIInteraction interaction;
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} BzUINode;
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typedef struct BzUI {
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typedef struct BzUI {
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struct {
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struct {
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BzUIKey key;
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BzUIKey key;
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BzUIWidget *value;
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BzUINode *value;
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} *widgetMap;
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} *nodeMap;
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BzObjectPool *widgets;
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BzObjectPool *nodePool;
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BzUIWidget **widgetStack;
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BzUINode **nodeStack;
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BzUIWidget *root;
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BzUINode *root;
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u64 currFrame;
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u64 idCount; // Per-frame
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} BzUI;
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} BzUI;
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BzUIKey bzUIKeyNull() {
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BzUIKey bzUIKeyNull() {
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return 0;
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return 0;
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}
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}
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BzUIKey bzUIKeyFromString(const char *str) {
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BzUIKey bzUIKeyFromString(const char *str) {
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BZ_ASSERT(str);
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return bzStringDefaultHash(str);
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return bzStringDefaultHash(str);
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}
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}
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static void bzUINodeClearLinks(BzUINode *node) {
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BZ_ASSERT(node);
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node->parent = NULL;
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node->first = NULL;
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node->last = NULL;
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node->prev = NULL;
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node->next = NULL;
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}
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BzUI *bzUICreate() {
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BzUI *bzUICreate() {
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BzUI *ui = bzAlloc(sizeof(*ui));
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BzUI *ui = bzAlloc(sizeof(*ui));
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ui->widgetMap = NULL;
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ui->nodeMap = NULL;
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ui->widgetStack = NULL;
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hmdefault(ui->nodeMap, NULL);
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ui->nodePool = bzObjectPoolCreate(&(BzObjectPoolDesc) {
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ui->widgets = bzObjectPoolCreate(&(BzObjectPoolDesc) {
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.objectsPerPage=128,
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.objectsPerPage=128,
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.objectSize=sizeof(BzUIWidget),
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.objectSize=sizeof(BzUINode),
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});
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});
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ui->nodeStack = bzArrayCreate(BzUINode *, 10);
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ui->root = bzObjectPool(ui->widgets);
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ui->root = bzObjectPool(ui->nodePool);
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bzMemSet(ui->root, 0, sizeof(*ui->root));
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bzMemSet(ui->root, 0, sizeof(*ui->root));
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hmput(ui->widgetMap, bzUIKeyFromString("##root"), ui->root);
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ui->root->key = bzUIKeyFromString("##root");
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hmput(ui->nodeMap, ui->root->key, ui->root);
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return ui;
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return ui;
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}
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}
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void bzUIDestroy(BzUI *ui) {
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void bzUIDestroy(BzUI *ui) {
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hmfree(ui->widgetMap);
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hmfree(ui->nodeMap);
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ui->widgetMap = NULL;
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bzObjectPoolDestroy(ui->nodePool);
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arrfree(ui->widgetStack);
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ui->nodePool = NULL;
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ui->widgetStack = NULL;
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bzArrayDestroy(ui->nodeStack);
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bzObjectPoolDestroy(ui->widgets);
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ui->nodeStack = NULL;
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ui->widgets = NULL;
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bzFree(ui);
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bzFree(ui);
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}
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}
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void bzUIBegin(BzUI *ui, i32 width, i32 height) {
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void bzUIBegin(BzUI *ui, i32 width, i32 height) {
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arrsetlen(ui->widgetStack, 0);
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bzArrayClear(ui->nodeStack);
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arrpush(ui->widgetStack, ui->root);
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bzArrayPush(ui->nodeStack, ui->root);
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bzUINodeClearLinks(ui->root);
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ui->root->semanticSize[BZ_UI_AXIS_X] = (BzUISize){
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ui->root->semanticSize[BZ_UI_AXIS_X] = (BzUISize){
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.kind = BZ_UI_SIZE_PIXELS,
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.kind = BZ_UI_SIZE_PIXELS,
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@@ -61,7 +110,344 @@ void bzUIBegin(BzUI *ui, i32 width, i32 height) {
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.value = height
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.value = height
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};
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};
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ui->currFrame++;
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ui->root->lastFrame = ui->currFrame;
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ui->idCount = 1;
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}
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}
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void bzUIEnd(BzUI *ui) {
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static Rectangle getNodeRect(const BzUINode *node) {
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return (Rectangle) {
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.x = node->computedPosition[BZ_UI_AXIS_X],
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.y = node->computedPosition[BZ_UI_AXIS_Y],
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.width = node->computedSize[BZ_UI_AXIS_X],
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.height = node->computedSize[BZ_UI_AXIS_Y],
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};
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}
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static void calculateAxisSizePreorder(const BzUIAxis axis, BzUINode *node) {
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f32 compSize = 0;
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switch (node->semanticSize[axis].kind) {
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case BZ_UI_SIZE_PIXELS:
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compSize = node->semanticSize[axis].value;
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break;
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case BZ_UI_SIZE_FIT:
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BZ_ASSERT(node->string);
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Vector2 size = MeasureTextEx(GetFontDefault(), node->string, node->style.fontSize, 2);
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compSize = (axis == BZ_UI_AXIS_X) ? size.x : size.y;
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break;
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case BZ_UI_SIZE_PARENT_PERCENT:
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BZ_ASSERT(node->parent);
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compSize = node->parent->computedSize[axis] * node->semanticSize[axis].value;
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break;
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case BZ_UI_SIZE_NULL:
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default:
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break;
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}
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if (node->computedSize[axis] != compSize) {
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node->changed = true;
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}
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node->computedSize[axis] = compSize;
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}
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static void calculateAxisSizePostorder(const BzUIAxis axis, const BzUINode *node) {
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f32 compSize = 0;
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switch (node->semanticSize[axis].kind) {
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case BZ_UI_SIZE_CHILD_SUM:
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BZ_ASSERT(node->first);
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for (BzUINode *child = node->first; child; child = child->next) {
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compSize += child->computedSize[axis];
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}
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break;
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case BZ_UI_SIZE_CHILD_MAX:
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BZ_ASSERT(node->first);
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for (BzUINode *child = node->first; child; child = child->next) {
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compSize = BZ_MAX(compSize, child->computedSize[axis]);
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}
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break;
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default:
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break;
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}
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}
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static void calculateSizes(BzUINode *node) {
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BzUINode *child = node->first;
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calculateAxisSizePreorder(BZ_UI_AXIS_X, node);
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calculateAxisSizePreorder(BZ_UI_AXIS_Y, node);
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while (child != NULL) {
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calculateSizes(child);
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child = child->next;
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}
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calculateAxisSizePostorder(BZ_UI_AXIS_X, node);
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calculateAxisSizePostorder(BZ_UI_AXIS_Y, node);
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}
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static void calculatePositions(BzUINode *node, f32 x, f32 y);
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static void calculatePositionsFlexBox(BzUINode *node) {
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BZ_ASSERT(node->layout.type == BZ_UI_LAYOUT_FLEX_BOX);
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BzUIFlags flags = node->layout.flags;
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f32 totalMainAxisSize = 0.0f;
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const i32 MAIN_AXIS = (flags & BZ_UI_FLEX_DIR_COLUMN) ? BZ_UI_AXIS_Y : BZ_UI_AXIS_X;
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const i32 CROSS_AXIS = (flags & BZ_UI_FLEX_DIR_COLUMN) ? BZ_UI_AXIS_X : BZ_UI_AXIS_Y;
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for (BzUINode *child = node->first; child; child = child->next) {
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totalMainAxisSize += child->computedSize[MAIN_AXIS];
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}
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f32 mainAxisTotalSpacing = node->computedSize[MAIN_AXIS] - totalMainAxisSize;
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mainAxisTotalSpacing = BZ_MAX(0, mainAxisTotalSpacing);
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// Default: JUSTIFY_START
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f32 mainAxisOffset = 0.0f;
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if (flags & BZ_UI_FLEX_JUSTIFY_CENTER) {
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mainAxisOffset = mainAxisTotalSpacing * 0.5f;
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} else if (flags & BZ_UI_FLEX_JUSTIFY_END) {
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mainAxisOffset = mainAxisTotalSpacing;
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}
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f32 axisOffset[BZ_UI_AXIS_COUNT];
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axisOffset[MAIN_AXIS] = node->computedPosition[MAIN_AXIS] + mainAxisOffset;
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for (BzUINode *child = node->first; child; child = child->next) {
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// Default: ALIGN_START
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axisOffset[CROSS_AXIS] = node->computedPosition[CROSS_AXIS];
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if (flags & BZ_UI_FLEX_ALIGN_CENTER) {
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axisOffset[CROSS_AXIS] += (node->computedSize[CROSS_AXIS] - child->computedSize[CROSS_AXIS]) * 0.5f;
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} else if (flags & BZ_UI_FLEX_ALIGN_END) {
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axisOffset[CROSS_AXIS] += node->computedSize[CROSS_AXIS] - child->computedSize[CROSS_AXIS];
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}
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calculatePositions(child, axisOffset[BZ_UI_AXIS_X], axisOffset[BZ_UI_AXIS_Y]);
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axisOffset[MAIN_AXIS] += child->computedSize[MAIN_AXIS];
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}
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}
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}
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static void calculatePositions(BzUINode *node, f32 x, f32 y) {
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node->computedPosition[BZ_UI_AXIS_X] = x;
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node->computedPosition[BZ_UI_AXIS_Y] = y;
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BzUINode *child = node->first;
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while (child != NULL) {
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switch (child->layout.type) {
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case BZ_UI_LAYOUT_FLEX_BOX:
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calculatePositionsFlexBox(child);
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break;
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default:
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calculatePositions(child, x, y);
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break;
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}
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child = child->next;
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}
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}
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static void removeNode(BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui);
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BZ_ASSERT(node);
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BzUINode *child = node->first;
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while (child != NULL) {
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removeNode(ui, child);
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hmdel(ui->nodeMap, child->key);
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child = child->next;
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}
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}
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static void pruneStale(BzUI *ui, BzUINode *node) {
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BZ_ASSERT(node);
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BzUINode *child = node->first;
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BzUINode *first = NULL;
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BzUINode *last = NULL;
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while (child != NULL) {
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if (child->lastFrame != node->lastFrame) {
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BzUINode *next = child->next;
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removeNode(ui, child);
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if (child->prev) {
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child->prev->next = next;
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}
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child = next;
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} else {
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if (!first) {
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first = child;
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}
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pruneStale(ui, child);
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child = child->next;
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last = child;
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}
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}
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node->first = first;
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node->last = last;
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}
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static void updateNodeInteraction(BzUI *ui, BzUINode *node, Vector2 mouse) {
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BZ_ASSERT(node);
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bool hovered = CheckCollisionPointRec(mouse, getNodeRect(node));
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node->interaction = (BzUIInteraction) {
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.pressed = hovered && IsMouseButtonPressed(MOUSE_BUTTON_LEFT),
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.down = hovered && IsMouseButtonDown(MOUSE_BUTTON_LEFT),
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.released = hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT),
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.clicked = hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT),
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.hovering = hovered
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};
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BzUINode *child = node->first;
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while (child != NULL) {
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updateNodeInteraction(ui, child, mouse);
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child = child->next;
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}
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}
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static void renderNode(BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui);
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BZ_ASSERT(node);
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BzUIStyle *style = &node->style;
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BzUIInteraction *inter = &node->interaction;
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Rectangle rect = getNodeRect(node);
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if (node->flags & BZ_UI_WIDGET_DRAW_BACKGROUND) {
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Color color = style->bgColor;
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if (inter->hovering) color = style->bgHoverColor;
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if (inter->down) color = style->bgActiveColor;
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DrawRectangle(rect.x, rect.y, rect.width, rect.height, color);
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}
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if (node->flags & BZ_UI_WIDGET_DRAW_BORDER && style->borderWidth > 0) {
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Color color = style->borderColor;
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if (inter->hovering) color = style->borderHoverColor;
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if (inter->down) color = style->borderActiveColor;
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DrawRectangleLinesEx(rect, style->borderWidth, color);
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}
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if (node->flags & BZ_UI_WIDGET_DRAW_TEXT) {
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Color color = style->textColor;
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if (inter->hovering) color = style->textHoverColor;
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if (inter->down) color = style->textActiveColor;
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DrawTextEx(GetFontDefault(), node->string, (Vector2){rect.x, rect.y}, style->fontSize, 1, color);
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}
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node->changed = false;
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BzUINode *child = node->first;
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while (child != NULL) {
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renderNode(ui, child);
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child = child->next;
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}
|
||||||
|
}
|
||||||
|
|
||||||
|
void bzUIEnd(BzUI *ui) {
|
||||||
|
pruneStale(ui, ui->root);
|
||||||
|
calculateSizes(ui->root);
|
||||||
|
calculatePositions(ui->root, 0, 0);
|
||||||
|
updateNodeInteraction(ui, ui->root, GetMousePosition());
|
||||||
|
renderNode(ui, ui->root);
|
||||||
|
}
|
||||||
|
|
||||||
|
BzUINode *bzUINodeMake(BzUI *ui, const BzUINodeDesc *desc) {
|
||||||
|
BzUIKey key = desc->key;
|
||||||
|
if (key == bzUIKeyNull()) {
|
||||||
|
key = bzUIKeyFromString(desc->string);
|
||||||
|
}
|
||||||
|
BzUINode *node = hmget(ui->nodeMap, key);
|
||||||
|
if (!node) {
|
||||||
|
node = bzObjectPool(ui->nodePool);
|
||||||
|
bzMemSet(node, 0, sizeof(*node));
|
||||||
|
hmput(ui->nodeMap, key, node);
|
||||||
|
node->changed = true;
|
||||||
|
}
|
||||||
|
BZ_ASSERT(node);
|
||||||
|
node->lastFrame = ui->currFrame;
|
||||||
|
node->key = key;
|
||||||
|
|
||||||
|
BzUINode *parent = bzArrayGet(ui->nodeStack, bzArraySize(ui->nodeStack) - 1);
|
||||||
|
BZ_ASSERT(parent);
|
||||||
|
|
||||||
|
if (parent->last) {
|
||||||
|
parent->last->next = node;
|
||||||
|
node->prev = parent->last;
|
||||||
|
parent->last = node;
|
||||||
|
} else {
|
||||||
|
parent->first = node;
|
||||||
|
parent->last = node;
|
||||||
|
}
|
||||||
|
|
||||||
|
node->parent = parent;
|
||||||
|
|
||||||
|
node->flags = desc->flags;
|
||||||
|
node->string = desc->string;
|
||||||
|
node->semanticSize[BZ_UI_AXIS_X] = desc->semanticSize[BZ_UI_AXIS_X];
|
||||||
|
node->semanticSize[BZ_UI_AXIS_Y] = desc->semanticSize[BZ_UI_AXIS_Y];
|
||||||
|
node->layout = desc->layout;
|
||||||
|
node->style = desc->style;
|
||||||
|
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
BzUINode *bzUIPushParent(BzUI *ui, BzUINode *node) {
|
||||||
|
BZ_ASSERT(node);
|
||||||
|
bzArrayPush(ui->nodeStack, node);
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
BzUINode *bzUIPopParent(BzUI *ui) {
|
||||||
|
BZ_ASSERT(bzArraySize(ui->nodeStack) > 1);
|
||||||
|
BzUINode *node = bzArrayPop(ui->nodeStack);
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
void bzUIPushLayout(BzUI *ui, BzUILayout layout) {
|
||||||
|
BzUINode *node = bzUINodeMake(ui, &(BzUINodeDesc) {
|
||||||
|
.flags = BZ_UI_WIDGET_NONE,
|
||||||
|
.string = NULL,
|
||||||
|
.key = ui->idCount++,
|
||||||
|
.semanticSize[BZ_UI_AXIS_X] = {
|
||||||
|
.kind = BZ_UI_SIZE_PARENT_PERCENT,
|
||||||
|
.value = 1.0f,
|
||||||
|
},
|
||||||
|
.semanticSize[BZ_UI_AXIS_Y] = {
|
||||||
|
.kind = BZ_UI_SIZE_PARENT_PERCENT,
|
||||||
|
.value = 1.0f,
|
||||||
|
},
|
||||||
|
.layout = layout
|
||||||
|
});
|
||||||
|
bzUIPushParent(ui, node);
|
||||||
|
}
|
||||||
|
void bzUIPopLayout(BzUI *ui) {
|
||||||
|
BzUINode *last = bzArrayGet(ui->nodeStack, bzArraySize(ui->nodeStack) - 1);
|
||||||
|
BZ_ASSERT(last->flags == BZ_UI_WIDGET_NONE);
|
||||||
|
bzUIPopParent(ui);
|
||||||
|
}
|
||||||
|
|
||||||
|
BzUIInteraction bzUIGetInteraction(BzUI *ui, BzUINode *node) {
|
||||||
|
BZ_ASSERT(node);
|
||||||
|
return node->interaction;
|
||||||
|
}
|
||||||
|
bool bzUIButton(BzUI *ui, const char *string, BzUIStyle *style) {
|
||||||
|
BzUIStyle s = {
|
||||||
|
.fontSize = 24,
|
||||||
|
.borderWidth = 1,
|
||||||
|
.borderColor = BLACK,
|
||||||
|
.borderHoverColor = BLACK,
|
||||||
|
.borderActiveColor = GRAY,
|
||||||
|
.textColor = BLACK,
|
||||||
|
.textHoverColor = RED,
|
||||||
|
.textActiveColor = ORANGE,
|
||||||
|
};
|
||||||
|
if (style) {
|
||||||
|
s = *style;
|
||||||
|
}
|
||||||
|
BzUINode *node = bzUINodeMake(ui, &(BzUINodeDesc) {
|
||||||
|
.flags = BZ_UI_WIDGET_CLICKABLE | BZ_UI_WIDGET_DRAW_TEXT |
|
||||||
|
BZ_UI_WIDGET_DRAW_BORDER | BZ_UI_WIDGET_ALIGN_CENTER,
|
||||||
|
.string = string,
|
||||||
|
.semanticSize[BZ_UI_AXIS_X] = (BzUISize) {
|
||||||
|
.kind = BZ_UI_SIZE_FIT,
|
||||||
|
},
|
||||||
|
.semanticSize[BZ_UI_AXIS_Y] = (BzUISize) {
|
||||||
|
.kind = BZ_UI_SIZE_FIT,
|
||||||
|
},
|
||||||
|
.style = s,
|
||||||
|
});
|
||||||
|
return bzUIGetInteraction(ui, node).clicked;
|
||||||
|
}
|
||||||
|
|||||||
@@ -5,11 +5,16 @@
|
|||||||
|
|
||||||
#include <raylib.h>
|
#include <raylib.h>
|
||||||
|
|
||||||
|
typedef u32 BzUIFlags;
|
||||||
|
typedef u32 BzUIKey;
|
||||||
|
|
||||||
typedef enum BzUISizeKind {
|
typedef enum BzUISizeKind {
|
||||||
BZ_UI_SIZE_NULL,
|
BZ_UI_SIZE_NULL,
|
||||||
BZ_UI_SIZE_PIXELS,
|
BZ_UI_SIZE_PIXELS,
|
||||||
BZ_UI_SIZE_FIT,
|
BZ_UI_SIZE_FIT,
|
||||||
BZ_UI_SIZE_REL_PARENT,
|
BZ_UI_SIZE_PARENT_PERCENT,
|
||||||
|
BZ_UI_SIZE_CHILD_SUM,
|
||||||
|
BZ_UI_SIZE_CHILD_MAX,
|
||||||
} BzUISizeKind;
|
} BzUISizeKind;
|
||||||
|
|
||||||
typedef struct BzUISize {
|
typedef struct BzUISize {
|
||||||
@@ -17,59 +22,94 @@ typedef struct BzUISize {
|
|||||||
f32 value;
|
f32 value;
|
||||||
} BzUISize;
|
} BzUISize;
|
||||||
|
|
||||||
|
typedef enum BzUILayoutType {
|
||||||
|
BZ_UI_LAYOUT_NONE,
|
||||||
|
BZ_UI_LAYOUT_UNIDIR,
|
||||||
|
BZ_UI_LAYOUT_FLEX_BOX
|
||||||
|
} BzUILayoutType;
|
||||||
|
|
||||||
|
enum {
|
||||||
|
// UNIDIRECTIONAL
|
||||||
|
BZ_UI_UNIDIR_NONE = 0,
|
||||||
|
BZ_UI_UNIDIR_ROW = (1 << 0),
|
||||||
|
BZ_UI_UNIDIR_COLUMN = (1 << 1),
|
||||||
|
BZ_UI_UNIDIR_WRAP = (1 << 2),
|
||||||
|
// FLEX BOX
|
||||||
|
BZ_UI_FLEX_NONE = 0,
|
||||||
|
BZ_UI_FLEX_DIR_ROW = (1 << 0),
|
||||||
|
BZ_UI_FLEX_DIR_COLUMN = (1 << 1),
|
||||||
|
BZ_UI_FLEX_ALIGN_START = (1 << 2),
|
||||||
|
BZ_UI_FLEX_ALIGN_CENTER = (1 << 3),
|
||||||
|
BZ_UI_FLEX_ALIGN_END = (1 << 4),
|
||||||
|
BZ_UI_FLEX_JUSTIFY_START = (1 << 5),
|
||||||
|
BZ_UI_FLEX_JUSTIFY_CENTER = (1 << 6),
|
||||||
|
BZ_UI_FLEX_JUSTIFY_END = (1 << 7)
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef struct BzUILayout {
|
||||||
|
BzUILayoutType type;
|
||||||
|
BzUIFlags flags;
|
||||||
|
} BzUILayout;
|
||||||
|
|
||||||
|
typedef struct BzUIStyle {
|
||||||
|
i32 fontSize;
|
||||||
|
i32 borderWidth;
|
||||||
|
Color textColor;
|
||||||
|
Color textHoverColor;
|
||||||
|
Color textActiveColor;
|
||||||
|
Color bgColor;
|
||||||
|
Color bgHoverColor;
|
||||||
|
Color bgActiveColor;
|
||||||
|
Color borderColor;
|
||||||
|
Color borderHoverColor;
|
||||||
|
Color borderActiveColor;
|
||||||
|
} BzUIStyle;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
typedef enum BzUIAxis {
|
typedef enum BzUIAxis {
|
||||||
BZ_UI_AXIS_X,
|
BZ_UI_AXIS_X,
|
||||||
BZ_UI_AXIS_Y,
|
BZ_UI_AXIS_Y,
|
||||||
BZ_UI_AXIS_COUNT,
|
BZ_UI_AXIS_COUNT,
|
||||||
} BzUIAxis;
|
} BzUIAxis;
|
||||||
|
|
||||||
typedef u32 BzUIWidgetFlags;
|
|
||||||
enum {
|
enum {
|
||||||
|
BZ_UI_WIDGET_NONE = 0,
|
||||||
BZ_UI_WIDGET_CLICKABLE = (1 << 0),
|
BZ_UI_WIDGET_CLICKABLE = (1 << 0),
|
||||||
BZ_UI_WIDGET_VIEW_SCROLL = (1 << 1),
|
BZ_UI_WIDGET_DRAW_TEXT = (1 << 1),
|
||||||
BZ_UI_WIDGET_DRAW_TEXT = (1 << 2),
|
BZ_UI_WIDGET_DRAW_BORDER = (1 << 2),
|
||||||
BZ_UI_WIDGET_DRAW_BORDER = (1 << 3),
|
BZ_UI_WIDGET_DRAW_BACKGROUND = (1 << 3),
|
||||||
|
//BZ_UI_WIDGET_DRAW_SPRITE = (1 << 4),
|
||||||
|
BZ_UI_WIDGET_ALIGN_HORIZ_START = (1 << 5),
|
||||||
|
BZ_UI_WIDGET_ALIGN_HORIZ_CENTER = (1 << 6),
|
||||||
|
BZ_UI_WIDGET_ALIGN_HORIZ_END = (1 << 7),
|
||||||
|
BZ_UI_WIDGET_ALIGN_VERT_START = (1 << 8),
|
||||||
|
BZ_UI_WIDGET_ALIGN_VERT_CENTER = (1 << 9),
|
||||||
|
BZ_UI_WIDGET_ALIGN_VERT_END = (1 << 10),
|
||||||
|
|
||||||
|
BZ_UI_WIDGET_ALIGN_CENTER = BZ_UI_WIDGET_ALIGN_HORIZ_CENTER | BZ_UI_WIDGET_ALIGN_VERT_CENTER,
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef u32 BzUIKey;
|
|
||||||
|
|
||||||
typedef struct BzUIWidget BzUIWidget;
|
typedef struct BzUINode BzUINode;
|
||||||
typedef struct BzUIWidget {
|
|
||||||
BzUIWidget *first;
|
|
||||||
BzUIWidget *last;
|
|
||||||
BzUIWidget *next;
|
|
||||||
BzUIWidget *prev;
|
|
||||||
BzUIWidget *parent;
|
|
||||||
|
|
||||||
// Key+generation info
|
typedef struct BzUIInteraction {
|
||||||
BzUIKey key;
|
bool pressed : 1;
|
||||||
u64 lastFrameTouchedIndex;
|
bool down : 1;
|
||||||
|
bool released : 1;
|
||||||
|
bool clicked : 1;
|
||||||
|
//bool dragging : 1;
|
||||||
|
bool hovering : 1;
|
||||||
|
} BzUIInteraction;
|
||||||
|
|
||||||
// Per-frame info provided by builders
|
typedef struct BzUINodeDesc {
|
||||||
BzUIWidgetFlags flags;
|
BzUIFlags flags;
|
||||||
const char *string;
|
const char *string;
|
||||||
|
BzUIKey key;
|
||||||
BzUISize semanticSize[BZ_UI_AXIS_COUNT];
|
BzUISize semanticSize[BZ_UI_AXIS_COUNT];
|
||||||
|
BzUILayout layout;
|
||||||
// recomputed every frame
|
BzUIStyle style;
|
||||||
f32 computedRelPosition[BZ_UI_AXIS_COUNT];
|
} BzUINodeDesc;
|
||||||
f32 computedSize[BZ_UI_AXIS_COUNT];
|
|
||||||
Rectangle rect;
|
|
||||||
} BzUIWidget;
|
|
||||||
|
|
||||||
typedef struct BzUIResult {
|
|
||||||
BzUIWidget *widget;
|
|
||||||
bool pressed;
|
|
||||||
bool released;
|
|
||||||
//bool dragging;
|
|
||||||
bool hovering;
|
|
||||||
} BzUIResult;
|
|
||||||
|
|
||||||
typedef struct BzUIWidgetDesc {
|
|
||||||
BzUIWidgetFlags flags;
|
|
||||||
const char *string;
|
|
||||||
BzUIKey key;
|
|
||||||
|
|
||||||
} BzUIWidgetDesc;
|
|
||||||
|
|
||||||
typedef struct BzUI BzUI;
|
typedef struct BzUI BzUI;
|
||||||
|
|
||||||
@@ -84,15 +124,20 @@ void bzUIEnd(BzUI *ui);
|
|||||||
|
|
||||||
// Widget construction
|
// Widget construction
|
||||||
|
|
||||||
BzUIWidget *bzUIWidgetMake(const BzUIWidgetDesc *desc);
|
BzUINode *bzUINodeMake(BzUI *ui, const BzUINodeDesc *desc);
|
||||||
|
|
||||||
BzUIWidget *bzUIPushParent(BzUIWidget *widget);
|
BzUINode *bzUIPushParent(BzUI *ui, BzUINode *node);
|
||||||
BzUIWidget *bzUIPopParent();
|
BzUINode *bzUIPopParent(BzUI *ui);
|
||||||
|
|
||||||
BzUIResult bzUIGetResult(BzUIWidget *widget);
|
// Widget layout
|
||||||
|
void bzUIPushLayout(BzUI *ui, BzUILayout layout);
|
||||||
|
void bzUIPopLayout(BzUI *ui);
|
||||||
|
|
||||||
|
// Widget interaction
|
||||||
|
BzUIInteraction bzUIGetInteraction(BzUI *ui, BzUINode *node);
|
||||||
|
|
||||||
// UI
|
// UI
|
||||||
|
|
||||||
bool bzUIButton(const char *string);
|
bool bzUIButton(BzUI *ui, const char *string, BzUIStyle *style);
|
||||||
|
|
||||||
#endif //BREEZE_UI_CORE_H
|
#endif //BREEZE_UI_CORE_H
|
||||||
|
|||||||
@@ -19,3 +19,6 @@ target_link_libraries(array_test LINK_PRIVATE Breeze)
|
|||||||
|
|
||||||
add_executable(pan_test pan_test.c)
|
add_executable(pan_test pan_test.c)
|
||||||
target_link_libraries(pan_test LINK_PRIVATE Breeze)
|
target_link_libraries(pan_test LINK_PRIVATE Breeze)
|
||||||
|
|
||||||
|
add_executable(ui_test ui_test.c)
|
||||||
|
target_link_libraries(ui_test LINK_PRIVATE Breeze)
|
||||||
|
|||||||
47
engine/tests/ui_test.c
Normal file
47
engine/tests/ui_test.c
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
#define BZ_ENTRYPOINT
|
||||||
|
#include <breeze.h>
|
||||||
|
|
||||||
|
#include <raylib.h>
|
||||||
|
#include <rlImGui.h>
|
||||||
|
|
||||||
|
BzUI *ui;
|
||||||
|
|
||||||
|
bool init(int *game) {
|
||||||
|
rlImGuiSetup(true);
|
||||||
|
|
||||||
|
ui = bzUICreate();
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void render(float dt, int *game) {
|
||||||
|
ClearBackground(WHITE);
|
||||||
|
|
||||||
|
|
||||||
|
bzUIBegin(ui, GetScreenWidth(), GetScreenHeight());
|
||||||
|
bzUIPushLayout(ui, *&(BzUILayout) {
|
||||||
|
.type = BZ_UI_LAYOUT_FLEX_BOX,
|
||||||
|
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_CENTER,
|
||||||
|
});
|
||||||
|
if (bzUIButton(ui, "Hello world", NULL)) {
|
||||||
|
bzLogInfo("Hello world");
|
||||||
|
}
|
||||||
|
if (bzUIButton(ui, "foo", NULL)) {
|
||||||
|
bzLogInfo("foo");
|
||||||
|
}
|
||||||
|
if (bzUIButton(ui, "bar", NULL)) {
|
||||||
|
bzLogInfo("bar");
|
||||||
|
}
|
||||||
|
bzUIEnd(ui);
|
||||||
|
|
||||||
|
rlImGuiBegin();
|
||||||
|
igShowDemoWindow(NULL);
|
||||||
|
rlImGuiEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool bzMain(BzAppDesc *appDesc, int argc, const char **argv) {
|
||||||
|
appDesc->init = (BzAppInitFunc) init;
|
||||||
|
appDesc->render = (BzAppRenderFunc) render;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user