Add collisions to tileset
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@@ -135,8 +135,9 @@ static void updateCollisionMap(BzTileMap *map, i32 startX, i32 startY, i32 endX,
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i32 idx = y * map->width + x;
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if (map->collisionMap[idx]) continue;
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i32 tile = bzTileLayerGetTile(layer, x, y);
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BzTileShape tilesetShape = bzTilesetGetTileCollider(tileset, tile);
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BzTile tile = bzTileLayerGetTile(layer, x, y);
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BzTileID tileID = bzTilesetGetTileID(tileset, tile);
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BzTileShape tilesetShape = bzTilesetGetTileCollider(tileset, tileID);
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if (tilesetShape.type == BZ_TILE_SHAPE_NONE ||
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tilesetShape.type == BZ_TILE_SHAPE_POINT)
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continue;
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