Fix bounds for inserting into spatial grid

This commit is contained in:
2024-01-08 16:41:54 +01:00
parent 88cbfe4a37
commit 5486c3189f
3 changed files with 3 additions and 3 deletions

View File

@@ -61,7 +61,7 @@ void inputPrimaryAction(Game *game, InputState *input) {
type = INPUT_SELECTED_UNITS;
else if (selectEntity(game->entityGrid, input->mouseDownWorld, ecs_id(Harvestable)))
type = INPUT_SELECTED_OBJECT;
else if (selectEntity(game->entityGrid, input->mouseDownWorld, ecs_id(Buildable)))
else if (selectEntity(game->entityGrid, input->mouseDownWorld, ecs_id(Building)))
type = INPUT_SELECTED_BUILDING;
selectedCount = ecs_query_entity_count(input->queries.selected);
if (selectedCount > 0) {