Fix bounds for inserting into spatial grid

This commit is contained in:
2024-01-08 16:41:54 +01:00
parent 88cbfe4a37
commit 5486c3189f
3 changed files with 3 additions and 3 deletions

View File

@@ -65,7 +65,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
ecs_set(ECS, building, Rotation, {0});
SpatialGridID gridID = bzSpatialGridInsert(game->entityGrid, &building,
pos.x, pos.y,
pos.x - size.x * 0.5f, pos.y - size.y * 0.5f,
size.x, size.y);
ecs_set_ptr(ECS, building, SpatialGridID, &gridID);
ecs_set_ptr(ECS, building, Owner, &owner);