Add gold ore, fix bug with collision layer

This commit is contained in:
2024-01-23 17:24:43 +01:00
parent b6e54a7fcb
commit 547a1ca583
8 changed files with 172 additions and 97 deletions

View File

@@ -2421,7 +2421,7 @@
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="5638">
<tile id="5638" type="barracks">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
@@ -2785,7 +2785,7 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="6149" type="barracks">
<tile id="6149">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
@@ -2794,7 +2794,7 @@
<object id="1" x="0" y="0" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="6150" type="barracks">
<tile id="6150">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
@@ -2946,19 +2946,19 @@
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6410" type="house_01">
<tile id="6410">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6411" type="house_02">
<tile id="6411">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6412" type="house_03">
<tile id="6412">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
@@ -3115,19 +3115,19 @@
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6666" type="house_04">
<tile id="6666" type="house_01">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6667" type="house_05">
<tile id="6667" type="house_02">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6668" type="house_06">
<tile id="6668" type="house_03">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
@@ -3174,6 +3174,11 @@
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
<animation>
<frame tileid="6689" duration="140"/>
<frame tileid="6690" duration="140"/>
<frame tileid="6691" duration="140"/>
</animation>
</tile>
<tile id="6690">
<properties>
@@ -3202,19 +3207,19 @@
<property name="terrain" value=""/>
</properties>
</tile>
<tile id="6922" type="house_07">
<tile id="6922" type="house_04">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6923" type="house_08">
<tile id="6923" type="house_05">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="6924" type="house_09">
<tile id="6924" type="house_06">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
@@ -3322,6 +3327,21 @@
<property name="terrain" value=""/>
</properties>
</tile>
<tile id="7170" type="gold_ore">
<properties>
<property name="terrain" value=""/>
</properties>
</tile>
<tile id="7171" type="gold_ore">
<properties>
<property name="terrain" value=""/>
</properties>
</tile>
<tile id="7172" type="gold_ore">
<properties>
<property name="terrain" value=""/>
</properties>
</tile>
<tile id="7173">
<properties>
<property name="player" type="int" value="0"/>
@@ -3337,19 +3357,19 @@
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="7178" type="house_10">
<tile id="7178" type="house_7">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="7179" type="house_11">
<tile id="7179" type="house_8">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>
</properties>
</tile>
<tile id="7180" type="house_12">
<tile id="7180" type="house_9">
<properties>
<property name="building" value=""/>
<property name="player" type="int" value="0"/>