Add gold ore, fix bug with collision layer
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@@ -247,7 +247,9 @@ void bzSpatialGridDrawDebugGrid(const BzSpatialGrid *grid) {
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for (i32 y = 0; y < grid->height; y++) {
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for (i32 x = 0; x < grid->width; x++) {
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BzSpatialGridID **cell = getCell(grid, x, y);
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i32 numEntries = bzArraySize(*cell);
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i32 numEntries = 0;
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if (*cell)
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numEntries = bzArraySize(*cell);
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Color color = WHITE;
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i32 tint = numEntries;
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if (tint > 10) tint = 10;
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