Inspection for Animation component

This commit is contained in:
2024-01-10 16:59:17 +01:00
parent d730d7554b
commit 52cccf4665
5 changed files with 107 additions and 41 deletions

View File

@@ -222,7 +222,7 @@ class EnumWriter:
def output_enum_tile_size(self, func_name):
writer = self.writer
writer.output(
f"static {self.enum_type} {func_name}({self.enum_type} type, BzTileID *outWidth, BzTileID *outHeight) ")
f"static {self.enum_type} {func_name}({self.enum_type} type, i32 *outWidth, i32 *outHeight) ")
writer.block_start()
writer.output("switch (type) ")
@@ -330,7 +330,22 @@ class EnumWriter:
def output_anim_enum(self):
writer = self.writer
writer.enum_list(self.anim_type, self.animations)
pass
def output_anim_enum_to_str(self, func_name):
writer = self.writer
writer.output(f"static const char *{func_name}({self.anim_type} type) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for name in self.animations:
writer.output(f"case {name}: return \"{name}\";\n")
writer.output(f"default: return NULL;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_has_anim(self, func_name):
writer = self.writer