Clamp spatial index to grid size
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@@ -68,6 +68,7 @@ void *bzSpatialGridGetData(const BzSpatialGrid *grid, BzSpatialGridID id) {
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static BzSpatialGridID **getCell(const BzSpatialGrid *grid, i32 x, i32 y) {
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BZ_ASSERT(x >= 0 && y >= 0 && x < grid->width && y < grid->height);
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return grid->cells + y * grid->width + x;
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}
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@@ -100,10 +101,6 @@ static BzSpatialGridIndex calculateGridIndex(BzSpatialGrid *grid, f32 posX, f32
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(i16) (maxX / grid->cellWidth),
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(i16) (maxY / grid->cellHeight),
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};
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if (index.minX < 0) index.minX = 0;
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if (index.minY < 0) index.minY = 0;
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if (index.maxX >= grid->width) index.maxX = grid->width - 1;
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if (index.maxY >= grid->height) index.maxY = grid->height - 1;
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if (index.minX > index.maxX) {
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i32 tmp = index.minX;
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@@ -115,6 +112,12 @@ static BzSpatialGridIndex calculateGridIndex(BzSpatialGrid *grid, f32 posX, f32
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index.minY = index.maxY;
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index.maxX = tmp;
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}
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if (index.minX < 0) index.minX = 0;
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if (index.minY < 0) index.minY = 0;
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if (index.maxX >= grid->width) index.maxX = grid->width - 1;
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if (index.maxY >= grid->height) index.maxY = grid->height - 1;
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return index;
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}
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