Add actions
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@@ -7,9 +7,18 @@
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typedef struct Game Game;
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void entityClearTasks(const ecs_entity_t entity);
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bool entitySetPath(const ecs_entity_t entity, const Vector2 target, Game *game);
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/**********************************
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* AI systems
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**********************************/
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/*
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* 0: Game (singleton)
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* 1: UnitAction
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*/
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void updateUnitActions(ecs_iter_t *it);
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/**********************************
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* Entity Systems
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