Add entity map
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@@ -5,6 +5,15 @@
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#include <math.h>
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#include <raymath.h>
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void entityRemoved(ecs_iter_t *it) {
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}
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void entityAdded(ecs_iter_t *it) {
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}
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void entityUpdatePhysics(ecs_iter_t *it) {
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}
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void updateAnimations(ecs_iter_t *it) {
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Game *game = ecs_singleton_get_mut(ECS, Game);
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