Add entity map
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@@ -4,13 +4,15 @@
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#include <breeze.h>
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#include <flecs.h>
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#include "entity_map.h"
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typedef struct Game {
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Camera2D camera;
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BzTileset terrainTileset;
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BzTileset buildingsTileset;
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BzTileset entitiesTileset;
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BzTileMap map;
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ecs_entity_t *entityMap;
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EntityMap entityMap;
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f32 frameDuration;
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Vector2 targetPos;
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ecs_entity_t entity;
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