diff --git a/game/components.h b/game/components.h index f1073ad..e28eb4a 100644 --- a/game/components.h +++ b/game/components.h @@ -64,8 +64,9 @@ extern ECS_COMPONENT_DECLARE(SteeringOutput); typedef struct TextureRegion { Texture2D texture; Rectangle rec; - bool flipX; - bool flipY; + f32 rotation; + bool flipX : 1; + bool flipY : 1; } TextureRegion; extern ECS_COMPONENT_DECLARE(TextureRegion); diff --git a/game/main.c b/game/main.c index 766aef4..4c7315a 100644 --- a/game/main.c +++ b/game/main.c @@ -161,7 +161,7 @@ bool init(void *userData) { ECS_SYSTEM(ECS, renderEntities, EcsOnUpdate, Position, Size, Rotation, TextureRegion, TextureEntities); ECS_SYSTEM(ECS, renderColliders, EcsOnUpdate, Position, Size); - ECS_SYSTEM(ECS, renderRotationDirection, EcsOnUpdate, Position, Rotation); + ECS_SYSTEM(ECS, renderRotationDirection, EcsOnUpdate, Position, Rotation, TextureEntities); renderDebugPathSystem = renderDebugPath; renderCollidersSystem = renderColliders; diff --git a/game/map_init.c b/game/map_init.c index ac6a6b7..e9f0724 100644 --- a/game/map_init.c +++ b/game/map_init.c @@ -24,6 +24,7 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) { if (!objectTileset) return true; for (i32 i = 0; i < objectGroup->objectCount; i++) { + if (i == 1) break; BzTileObject object = objectGroup->objects[i]; ecs_entity_t e = ecs_new_id(ECS); game->entity = e; diff --git a/game/systems_entity.c b/game/systems_entity.c index 57b1fc6..47e3c4d 100644 --- a/game/systems_entity.c +++ b/game/systems_entity.c @@ -74,21 +74,31 @@ void entityUpdateKinematic(ecs_iter_t *it) { // position += velocity * dt // rotation += angularVelocity * dt position[i] = Vector2Add(position[i], Vector2Scale(velocity[i], dt)); - rotation[i] += angularVel[i] * dt; + //rotation[i] += angularVel[i] * dt; // Update velocity and angular velocity // velocity += steering.liner * dt // angularVelocity += steering.angular * dt velocity[i] = Vector2Add(velocity[i], Vector2Scale(steering[i].linear, dt * 10)); - angularVel[i] += steering[i].angular; + angularVel[i] += steering[i].angular * dt * 10; if (Vector2LengthSqr(steering[i].linear) == 0) { // Decay velocity velocity[i] = Vector2Scale(velocity[i], 1 - (dt * 5.0f)); } + angularVel[i] *= 1 - (dt * 5.0f); // Reset steering steering[i] = (SteeringOutput) {}; + { + const InputState *input = ecs_singleton_get(ECS, InputState); + + Vector2 mouse = input->mouseDownWorld; + f32 rot = Vector2Angle(position[i], mouse) + 270 * DEG2RAD; + rotation[i] = rot; + + } + // Check for speeding and clip const f32 maxSpeed = 15.0f; if (Vector2Length(velocity[i]) > maxSpeed) { @@ -100,7 +110,7 @@ void entityUpdateKinematic(ecs_iter_t *it) { ecs_entity_t entity = it->entities[i]; if (ecs_has(it->world, entity, TextureRegion)) { TextureRegion *text = ecs_get_mut(it->world, entity, TextureRegion); - text->flipX = velocity[i].x < 0.01f; + text->flipX = rotation[i] >= 0.0f * RAD2DEG && rotation[i] <= 180.0f * RAD2DEG; } } } @@ -116,10 +126,17 @@ void entityFollowPath(ecs_iter_t *it) { for (i32 i = 0; i < it->count; i++) { Position target = path[i].paths->waypoints[path[i].curWaypoint]; - steering[i].linear.x = target.x - position[i].x; - steering[i].linear.y = target.y - position[i].y; - + steering[i].linear = Vector2Subtract(target, position[i]); f32 dst = Vector2LengthSqr(steering[i].linear); + f32 maxAccel = 10.0f; + steering[i].linear = Vector2Normalize(steering[i].linear); + steering[i].linear = Vector2Scale(steering[i].linear, maxAccel); + + if (Vector2Length(velocity[i]) > 10.0f) { + f32 rot = Vector2Angle(position[i], target); + rotation[i] = rot; + } + if (dst < 8.0f) { path[i].curWaypoint++; if (path[i].curWaypoint >= path[i].paths->numWaypoints) { @@ -130,10 +147,6 @@ void entityFollowPath(ecs_iter_t *it) { if (!path[i].paths) ecs_remove(ECS, it->entities[i], Path); } } - - steering[i].linear = Vector2Normalize(steering[i].linear); - steering[i].linear = Vector2Scale(steering[i].linear, 10.0f); - } } @@ -183,7 +196,7 @@ static void render(ecs_iter_t *it) { Rectangle src = t[i].rec; if (t[i].flipX) src.width *= -1.0f; if (t[i].flipY) src.height *= -1.0f; - DrawTexturePro(t[i].texture, src, dst, origin, r[i], WHITE); + DrawTexturePro(t[i].texture, src, dst, origin, t[i].rotation, WHITE); } } @@ -215,7 +228,7 @@ void renderRotationDirection(ecs_iter_t *it) { Rotation *rot = ecs_field(it, Rotation, 2); for (i32 i = 0; i < it->count; i++) { - Vector2 v = {0.0f, 4.0f}; + Vector2 v = {10.0f, 0.0f}; v = Vector2Rotate(v, rot[i]); v = Vector2Add(v, pos[i]); DrawCircle(v.x, v.y, 1.0f, RED); diff --git a/tiled/entities.tsx b/tiled/entities.tsx index 38222b0..281bf51 100644 --- a/tiled/entities.tsx +++ b/tiled/entities.tsx @@ -34,5 +34,11 @@ - + + + + + + +