Tweak wave times, fix Unit modification
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@@ -122,20 +122,20 @@ void entityUpdateKinematic(ecs_iter_t *it) {
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steering[i] = Vector2Normalize(steering[i]);
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// velocity += steering * dt
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Vector2 accel = Vector2Scale(steering[i], dt);
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accel = Vector2Scale(accel, unit->acceleration);
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accel = Vector2Scale(accel, unit[i].acceleration);
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velocity[i] = Vector2Add(velocity[i], accel);
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// Apply deceleration
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if (Vector2LengthSqr(steering[i]) == 0) {
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// velocity *= (1.0 - decel)
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velocity[i] = Vector2Scale(velocity[i], 1.0 - unit->deceleration);
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velocity[i] = Vector2Scale(velocity[i], 1.0 - unit[i].deceleration);
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}
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// Reset steering
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steering[i] = Vector2Zero();
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// Check for speeding and clip
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const f32 maxSpeed = unit->maxSpeed;
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const f32 maxSpeed = unit[i].maxSpeed;
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if (Vector2Length(velocity[i]) > maxSpeed) {
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velocity[i] = Vector2Normalize(velocity[i]);
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velocity[i] = Vector2Scale(velocity[i], maxSpeed);
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