Add animations back

This commit is contained in:
2023-12-16 17:52:56 +01:00
parent 77ddaa157b
commit 4047843b55
5 changed files with 28 additions and 32 deletions

View File

@@ -139,14 +139,15 @@ ecs_entity_t createWorker(Position position, Size size, BzSpatialGrid *grid, BzT
ecs_set(ECS, e, Velocity, {});
ecs_set(ECS, e, Steering, {});
ecs_set(ECS, e, TextureRegion, {tileset->tiles, bzTilesetGetTileRegion(tileset, gid)});
/*
ecs_set(ECS, e, Animation, {
.entityType=ENTITY_WORKER,
.tileset = tileset,
.curFrame=0,
.entityType = ENTITY_WORKER,
.animType = ANIM_IDLE,
.sequence = entityGetAnimationSequence(ENTITY_WORKER, ANIM_IDLE),
.tileset = tileset,
.curFrame = 0,
.elapsed = 0.0f,
});
ecs_set(ECS, e, AnimationType, {ANIM_IDLE});
*/
ecs_add_id(ECS, e, Selectable);
ecs_add_id(ECS, e, Unit);
ecs_add_id(ECS, e, Worker);