Add animations back
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@@ -139,14 +139,15 @@ ecs_entity_t createWorker(Position position, Size size, BzSpatialGrid *grid, BzT
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ecs_set(ECS, e, Velocity, {});
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ecs_set(ECS, e, Steering, {});
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ecs_set(ECS, e, TextureRegion, {tileset->tiles, bzTilesetGetTileRegion(tileset, gid)});
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/*
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ecs_set(ECS, e, Animation, {
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.entityType=ENTITY_WORKER,
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.tileset = tileset,
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.curFrame=0,
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.entityType = ENTITY_WORKER,
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.animType = ANIM_IDLE,
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.sequence = entityGetAnimationSequence(ENTITY_WORKER, ANIM_IDLE),
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.tileset = tileset,
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.curFrame = 0,
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.elapsed = 0.0f,
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});
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ecs_set(ECS, e, AnimationType, {ANIM_IDLE});
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*/
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ecs_add_id(ECS, e, Selectable);
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ecs_add_id(ECS, e, Unit);
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ecs_add_id(ECS, e, Worker);
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