Remove entity map in favor of spatial grid

This commit is contained in:
2023-11-16 16:31:19 +01:00
parent 6974a80611
commit 3ec6e9ad47
12 changed files with 310 additions and 255 deletions

View File

@@ -1,174 +0,0 @@
#include "entity_map.h"
#include <math.h>
EntityMap entityMapCreate(const EntityMapDesc *desc) {
i32 width = (desc->maxWidth + (desc->cellResolution - 1)) / desc->cellResolution;
i32 height = (desc->maxHeight + (desc->cellResolution - 1)) / desc->cellResolution;
EntityMap map = {
.width=width,
.height=height,
.cellResolution=desc->cellResolution,
.cellDepth=desc->cellDepth,
};
size_t numBytes = sizeof(EntityMapCell) * map.width * map.height * map.cellDepth;
map.cells = bzAlloc(numBytes);
bzMemSet(map.cells, 0, numBytes);
map.entities = bzArrayCreate(EntityMapEntry, 512);
return map;
}
void entityMapDestroy(EntityMap *entityMap) {
bzFree(entityMap->cells);
entityMap->cells = NULL;
bzArrayDestroy(entityMap->entities);
entityMap->entities = NULL;
}
static EntityMapIndex calculateMapIndex(EntityMap *entityMap, Position pos, Size size) {
i32 minX = (i32) floorf(pos.x);
i32 minY = (i32) floorf(pos.y);
i32 maxX = (i32) floorf(pos.x + size.x);
i32 maxY = (i32) floorf(pos.y + size.y);
return (EntityMapIndex) {
(i16) (minX / entityMap->width),
(i16) (minY / entityMap->height),
(i16) (maxX / entityMap->width),
(i16) (maxY / entityMap->height),
};
}
static bool insertMapEntry(EntityMap *entityMap, EntityMapCell idx, i32 x, i32 y) {
EntityMapCell *cell = entityMap->cells + (y * entityMap->width + x) * entityMap->cellDepth;
for (i32 i = 0; i < entityMap->cellResolution; i++) {
if (cell[i] == 0) {
cell[i] = idx;
return true;
}
}
return false;
}
static void removeMapEntry(EntityMap *entityMap, EntityMapCell idx, i32 x, i32 y) {
EntityMapCell *cell = entityMap->cells + (y * entityMap->width + x) * entityMap->cellDepth;
i32 i;
for (i = 0; i < entityMap->cellResolution; i++) {
if (cell[i] == idx) {
break;
}
}
i32 j;
for (j = i; j < entityMap->cellResolution; j++) {
if (cell[j] == 0) {
j--;
break;
}
}
if (i != j) {
// swap with last
cell[i] = cell[j];
cell[j] = 0;
} else {
// 'i' is last
cell[i] = 0;
}
}
EntityMapEntry entityMapInsert(EntityMap *entityMap, ecs_entity_t entity, Position pos, Size size) {
EntityMapEntry entry = {entity};
EntityMapIndex mapIndex = calculateMapIndex(entityMap, pos, size);
entry.index = mapIndex;
i32 entryIdx = bzArraySize(entityMap->entities);
entry.entryIdx = entryIdx;
bzArrayPush(entityMap->entities, entry);
bool wasInserted = true;
for (i32 y = mapIndex.minY; y <= mapIndex.maxY; y++) {
for (i32 x = mapIndex.minX; x <= mapIndex.maxX; x++) {
wasInserted &= insertMapEntry(entityMap, entryIdx, x, y);
if (!wasInserted) {
entityMapRemoveIdx(entityMap, entryIdx);
return (EntityMapEntry) {
.entity = 0,
};
}
}
}
return entry;
}
EntityMapEntry entityMapUpdate(EntityMap *entityMap, EntityMapEntry entry, Position pos, Size size) {
EntityMapEntry check = bzArrayGet(entityMap->entities, entry.entity);
BZ_ASSERT(check.entity == entry.entity);
EntityMapIndex mapIndex = calculateMapIndex(entityMap, pos, size);
if (entry.index.minX == mapIndex.minX &&
entry.index.minY == mapIndex.minY &&
entry.index.maxX == mapIndex.maxX &&
entry.index.maxY == mapIndex.maxY) {
return entry;
}
// TODO: Has room for optimization
entityMapRemoveIdx(entityMap, entry.entryIdx);
entityMapInsert(entityMap, entry.entity, pos, size);
}
void entityMapRemove(EntityMap *entityMap, EntityMapEntry entry) {
entityMapRemoveIdx(entityMap, entry.entryIdx);
}
void entityMapRemoveIdx(EntityMap *entityMap, i32 entryID) {
EntityMapEntry entry = bzArrayGet(entityMap->entities, entryID);
EntityMapIndex index = entry.index;
for (i32 y = index.minY; y <= index.maxY; y++) {
for (i32 x = index.minX; x <= index.maxX; x++) {
removeMapEntry(entityMap, entryID, x, y);
}
}
EntityMapEntry last = bzArrayGet(entityMap->entities, bzArraySize(entityMap->entities));
bzArraySet(entityMap->entities, entryID, last);
bzArrayPop(entityMap->entities);
}
EntityMapIter entityMapQueryIter(EntityMap *entityMap, Position pos, Size size) {
EntityMapIndex mapIndex = calculateMapIndex(entityMap, pos, size);
EntityMapIter it = {
.entityMap=entityMap,
.queryIdx=entityMap->queryCount++,
.index=mapIndex,
.x=mapIndex.minX,
.y=mapIndex.minY,
.cellIdx=0,
};
return it;
}
bool entityMapQueryNext(EntityMapIter *it) {
i32 cellOffset = (it->y * it->entityMap->width + it->x) *
it->entityMap->cellDepth + it->cellIdx;
if (it->cellIdx >= it->entityMap->cellDepth ||
it->entityMap->cells[cellOffset] == 0) {
it->cellIdx = 0;
it->x++;
if (it->x > it->index.maxX) {
it->y++;
if (it->y > it->index.maxY)
return false;
}
}
it->cellIdx++;
EntityMapCell cell = it->entityMap->cells[cellOffset];
EntityMapEntry *entry = &bzArrayGet(it->entityMap->entities, cell);
if (entry->queryIdx == it->queryIdx) {
return entityMapQueryNext(it);
}
entry->queryIdx = it->queryIdx;
it->entry = *entry;
return true;
}

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@@ -1,63 +0,0 @@
#ifndef PIXELDEFENSE_ENTITY_MAP_H
#define PIXELDEFENSE_ENTITY_MAP_H
#include <breeze.h>
#include <flecs.h>
#include "components.h"
typedef struct EntityMapIndex {
i32 minX, minY;
i32 maxX, maxY;
} EntityMapIndex;
typedef struct EntityMapEntry {
ecs_entity_t entity;
i32 queryIdx;
i32 entryIdx;
EntityMapIndex index;
} EntityMapEntry;
typedef i32 EntityMapCell;
typedef struct EntityMap {
EntityMapEntry *entities;
EntityMapCell *cells;
i32 width;
i32 height;
i32 cellResolution;
i32 cellDepth;
i32 queryCount;
} EntityMap;
typedef struct EntityMapDesc {
i32 maxWidth;
i32 maxHeight;
i32 cellResolution;
i32 cellDepth;
} EntityMapDesc;
typedef struct EntityMapIter {
EntityMap *entityMap;
i32 queryIdx;
EntityMapEntry entry;
EntityMapIndex index;
i32 x;
i32 y;
i32 cellIdx;
} EntityMapIter;
EntityMap entityMapCreate(const EntityMapDesc *desc);
void entityMapDestroy(EntityMap *entityMap);
EntityMapEntry entityMapInsert(EntityMap *entityMap, ecs_entity_t entity, Position pos, Size size);
EntityMapEntry entityMapUpdate(EntityMap *entityMap, EntityMapEntry entry, Position pos, Size size);
void entityMapRemove(EntityMap *entityMap, EntityMapEntry entry);
void entityMapRemoveIdx(EntityMap *entityMap, i32 entryID);
EntityMapIter entityMapQueryIter(EntityMap *entityMap, Position pos, Size size);
bool entityMapQueryNext(EntityMapIter *it);
#endif //PIXELDEFENSE_ENTITY_MAP_H

View File

@@ -4,8 +4,6 @@
#include <breeze.h>
#include <flecs.h>
#include "entity_map.h"
typedef enum InputState {
INPUT_NONE,
INPUT_PLACING,
@@ -20,7 +18,7 @@ typedef struct Game {
BzTileset buildingsTileset;
BzTileset entitiesTileset;
BzTileMap map;
EntityMap entityMap;
BzSpatialGrid *entityGrid;
f32 frameDuration;
ecs_entity_t entity;
struct {

View File

@@ -32,8 +32,6 @@ bool bzMain(BzAppDesc *appDesc, int argc, const char **argv) {
appDesc->render = (BzAppRenderFunc) render;
appDesc->imguiRender = (BzAppRenderFunc) imguiRender;
Game *game = bzAlloc(sizeof(*game));
bzMemSet(game, 0, sizeof(*game));
appDesc->userData = NULL;
appDesc->useFlecs = true;
@@ -99,11 +97,12 @@ bool init(void *userData) {
.objectGroups[OBJECTS_GAME]=(BzTileObjectsDesc) {"Game"},
.objectGroups[OBJECTS_ENTITIES]=(BzTileObjectsDesc ) {"Entities"}
});
game->entityMap = entityMapCreate(&(EntityMapDesc) {
game->entityGrid = bzSpatialGridCreate(&(BzSpatialGridDesc) {
.maxWidth=game->map.width * game->map.tileWidth,
.maxHeight=game->map.height * game->map.tileHeight,
.cellResolution=game->map.tileWidth,
.cellDepth=16
.cellWidth=game->map.tileWidth * 2,
.cellHeight=game->map.tileHeight * 2,
.userDataSize=sizeof(ecs_entity_t)
});
bzTileMapOverrideLayer(&game->map, LAYER_BUILDING_OWNER, initBuildingsLayer);
@@ -129,6 +128,10 @@ void deinit(void *userData) {
bzTilesetDestroy(&game->buildingsTileset);
bzTilesetDestroy(&game->entitiesTileset);
bzObjectPoolDestroy(game->pools.pathData);
bzSpatialGridDestroy(game->entityGrid);
ecs_singleton_remove(ECS, Game);
}
@@ -226,6 +229,8 @@ void render(float dt, void *userData) {
game->input.buildingSize.sizeY * height, placeColor);
}
bzSpatialGridDrawDebugGrid(game->entityGrid);
Vector2 worldPos = GetScreenToWorld2D(GetMousePosition(), game->camera);
int tileX = (int) worldPos.x / 16;