Add BzTileID which refers to the tileset
This commit is contained in:
@@ -63,7 +63,7 @@ bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer) {
|
||||
for (i32 x = 0; x < layer->width; x++) {
|
||||
BzTile ownerTile = data[y * layer->width + x];
|
||||
BzTile buildingRawTile = buildingData[y * layer->width + x];
|
||||
BzTile buildingTile = bzTilesetGetTile(buildingTileset, buildingRawTile);
|
||||
BzTile buildingTile = bzTilesetGetTileID(buildingTileset, buildingRawTile);
|
||||
buildingTile = getTileBuilding(buildingTile);
|
||||
if (buildingTile == BUILDING_NONE || ownerTile == 0) continue;
|
||||
// We have a building
|
||||
@@ -76,7 +76,7 @@ bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer) {
|
||||
ecs_entity_t e = ecs_new_id(ECS);
|
||||
ecs_set(ECS, e, Position, {.x = x * tileWidth, .y = y * tileHeight});
|
||||
ecs_set(ECS, e, TileSize, {.sizeX = size.sizeX * tileWidth, .sizeY = size.sizeY * tileHeight});
|
||||
ownerTile = bzTilesetGetTile(buildingTileset, ownerTile);
|
||||
ownerTile = bzTilesetGetTileID(buildingTileset, ownerTile);
|
||||
ownerTile = getTileBuilding(ownerTile);
|
||||
ecs_set(ECS, e, Owner, {.playerID=ownerTile});
|
||||
ecs_add_id(ECS, e, Selectable);
|
||||
@@ -100,7 +100,7 @@ bool initTreesLayer(BzTileMap *map, BzTileLayer *layer) {
|
||||
for (i32 x = 0; x < layer->width; x++) {
|
||||
BzTile tile = layer->data[y * layer->width + x];
|
||||
BzTile layerTile = tile;
|
||||
tile = bzTilesetGetTile(tileset, tile);
|
||||
tile = bzTilesetGetTileID(tileset, tile);
|
||||
if (tile == -1) continue; // Not a tree
|
||||
|
||||
f32 sizeX = tileset->tileWidth;
|
||||
@@ -115,7 +115,8 @@ bool initTreesLayer(BzTileMap *map, BzTileLayer *layer) {
|
||||
ecs_set(ECS, e, Position, {posX, posY});
|
||||
ecs_set(ECS, e, Size, {sizeX, sizeY});
|
||||
ecs_set(ECS, e, Rotation, {0});
|
||||
ecs_set(ECS, e, TextureRegion, {tileset->tiles, bzTilesetGetTileRegion(tileset, layerTile)});
|
||||
BzTile tileID = bzTilesetGetTileID(tileset, layerTile);
|
||||
ecs_set(ECS, e, TextureRegion, {tileset->tiles, bzTilesetGetTileRegion(tileset, tileID)});
|
||||
ecs_set(ECS, e, Resource, {RES_WOOD, 20});
|
||||
ecs_add_id(ECS, e, Selectable);
|
||||
ecs_add_id(ECS, e, Harvestable);
|
||||
|
||||
Reference in New Issue
Block a user