Add support for objects with tiles

This commit is contained in:
2023-11-11 09:21:59 +01:00
parent b46663bf88
commit 3c8254c6f6
10 changed files with 101 additions and 25 deletions

View File

@@ -88,6 +88,11 @@ static void handleTileObjectLayer(BzTileObjectGroup *layer, cute_tiled_layer_t *
object = cuteLayer->objects;
for (i32 i = 0; i < layer->objectCount; i++) {
layer->objects[i].id = hashFunc(object->name.ptr);
layer->objects[i].gid = object->gid;
if (layer->minGID > object->gid) layer->minGID = object->gid;
else if (layer->maxGID < object->gid) layer->maxGID = object->gid;
layer->objects[i].shape = bzCuteObjectToTileShape(object);
object = object->next;
}
@@ -142,7 +147,7 @@ static void createColliders(BzTileMap *map) {
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
BzTileMap map = {};
// Auto detect tileset count.
for (i32 i = 0; i < BZ_MAX_MAP_TILESETS; i++) {
for (i32 i = 0; i < BZ_MAP_MAX_TILESETS; i++) {
if (!desc->tilesets[i].isValid)
break;
map.tilesetCount++;
@@ -162,12 +167,12 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
cute_tiled_layer_t *cuteLayer = cuteMap->layers;
while (cuteLayer) {
BZ_ASSERT(map.layerCount < BZ_MAX_MAP_LAYERS);
BZ_ASSERT(map.objectGroupCount < BZ_MAX_MAP_LAYERS);
BZ_ASSERT(map.layerCount < BZ_MAP_MAX_LAYERS);
BZ_ASSERT(map.objectGroupCount < BZ_MAP_MAX_LAYERS);
// Find slot
i32 slot = -1;
for (i32 i = 0; i < BZ_MAX_MAP_LAYERS; i++) {
for (i32 i = 0; i < BZ_MAP_MAX_LAYERS; i++) {
const BzTileLayerDesc *layerDesc = desc->layers + i;
const BzTileObjectsDesc *objectsDesc = desc->objectGroups + i;
if (layerDesc->name && strcmp(layerDesc->name, cuteLayer->name.ptr) == 0 ||
@@ -216,17 +221,29 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
}
// Assign tilesets to layers
for (i32 i = 0; i < map.layerCount; i++) {
for (i32 i = 0; i < BZ_MAP_MAX_LAYERS; i++) {
BzTileLayer *layer = map.layers + i;
layer->tilesetIdx = -1;
BzTileObjectGroup *objects = map.objectGroups + i;
objects->tilesetIdx = -1;
bool hasLayer = i < map.layerCount;
bool hasObjects = i < map.objectGroupCount;
for (i32 j = map.tilesetCount - 1; j >= 0; j--) {
BzTileset *tileset = map.tilesets + j;
if (tileset->startID >= layer->minData &&
if (hasLayer && tileset->startID >= layer->minData &&
tileset->startID <= layer->maxData) {
layer->tilesetIdx = j;
break;
hasLayer = false;
}
if (hasObjects && tileset->startID >= objects->minGID &&
tileset->startID <= objects->maxGID) {
objects->tilesetIdx = j;
hasObjects = false;
}
if (!hasLayer && !hasObjects) break;
}
}
cute_tiled_free_map(cuteMap);
@@ -316,10 +333,11 @@ static void drawLayer(BzTileLayer *layer, BzTileset *tileset) {
}
static void drawObjectLayer(BzTileObjectGroup *objectLayer) {
static void drawObjectLayer(BzTileObjectGroup *objectLayer, BzTileset *tileset) {
Color color = ORANGE;
for (int i = 0; i < objectLayer->objectCount; i++) {
BzTileShape shape = objectLayer->objects[i].shape;
BzTileObject object = objectLayer->objects[i];
BzTileShape shape = object.shape;
switch (shape.type) {
case BZ_TILE_SHAPE_NONE:
break;
@@ -327,7 +345,13 @@ static void drawObjectLayer(BzTileObjectGroup *objectLayer) {
DrawCircle(shape.x, shape.y, 2.0f, color);
break;
case BZ_TILE_SHAPE_RECT:
DrawRectangle(shape.x, shape.y, shape.sizeX, shape.sizeY, color);
if (object.gid) {
Rectangle rec = bzTilesetGetTileRegion(tileset, object.gid);
Rectangle dest = {shape.x, shape.y, shape.sizeX, shape.sizeY};
DrawTexturePro(tileset->tiles, rec, dest, (Vector2) {0.0f, 0.0f}, 0.0f, WHITE);
} else {
DrawRectangle(shape.x, shape.y, shape.sizeX, shape.sizeY, color);
}
break;
case BZ_TILE_SHAPE_ELLIPSE:
DrawEllipse(shape.x, shape.y, shape.sizeX, shape.sizeY, color);
@@ -358,8 +382,12 @@ void bzTileMapDraw(BzTileMap *map) {
for (i32 i = 0; i < map->objectGroupCount; i++) {
BzTileObjectGroup *objectLayer = map->objectGroups + i;
BzTileset *tileset = NULL;
if (objectLayer->tilesetIdx != -1) {
tileset = map->tilesets + objectLayer->tilesetIdx;
}
if (!objectLayer->objects) continue;
drawObjectLayer(objectLayer);
drawObjectLayer(objectLayer, tileset);
}
}

View File

@@ -4,8 +4,8 @@
#include "tileset.h"
#include "../utils/string.h"
#define BZ_MAX_MAP_LAYERS 8
#define BZ_MAX_MAP_TILESETS 8
#define BZ_MAP_MAX_LAYERS 8
#define BZ_MAP_MAX_TILESETS 8
#define BZ_MAP_COLLIDER_DEPTH 2
typedef struct BzTileLayer BzTileLayer;
@@ -30,10 +30,10 @@ typedef struct BzTileObjectsDesc {
typedef struct BzTileMapDesc {
const char *path;
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
BzTileset tilesets[BZ_MAP_MAX_TILESETS];
BzTileLayerDesc layers[BZ_MAX_MAP_LAYERS];
BzTileObjectsDesc objectGroups[BZ_MAX_MAP_LAYERS];
BzTileLayerDesc layers[BZ_MAP_MAX_LAYERS];
BzTileObjectsDesc objectGroups[BZ_MAP_MAX_LAYERS];
} BzTileMapDesc;
typedef struct BzTileLayer {
@@ -59,12 +59,16 @@ typedef struct BzTileLayer {
typedef struct BzTileObject {
u32 id;
BzTile gid;
BzTileShape shape;
} BzTileObject;
typedef struct BzTileObjectGroup {
BzTileObject *objects;
i32 objectCount;
BzTile minGID;
BzTile maxGID;
i32 tilesetIdx;
BzTileObjectsDesc desc;
bool hasOwnership;
@@ -86,13 +90,13 @@ typedef struct BzTileMap {
BzTileCollider *colliderMap;
i32 collidersCount;
BzTileLayer layers[BZ_MAX_MAP_LAYERS];
BzTileLayer layers[BZ_MAP_MAX_LAYERS];
i32 layerCount;
BzTileObjectGroup objectGroups[BZ_MAX_MAP_LAYERS];
BzTileObjectGroup objectGroups[BZ_MAP_MAX_LAYERS];
i32 objectGroupCount;
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
BzTileset tilesets[BZ_MAP_MAX_TILESETS];
i32 tilesetCount;
bool isValid;