Fix and integrate BT
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@@ -8,9 +8,6 @@
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#include "game_state.h"
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#include "map_layers.h"
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#include "unit_ai.h"
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#include "unit_actions.h"
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bool initGameObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
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Game *game = ecs_singleton_get_mut(ECS, Game);
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for (i32 i = 0; i < objectGroup->objectCount; i++) {
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