Add raylib library

This commit is contained in:
2023-10-31 11:39:24 +01:00
parent f3474ff895
commit 3acf19b705
896 changed files with 510860 additions and 2 deletions

View File

@@ -0,0 +1,19 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
if (texelColor.a == 0.0) discard;
finalColor = texelColor * fragColor * colDiffuse;
}