Remove rotation from steering behavior
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@@ -44,8 +44,7 @@ void entityUpdateSpatialID(ecs_iter_t *it);
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* 1: Position
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* 2: Rotation
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* 3: Velocity
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* 4: AngularVelocity
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* 5: SteeringOutput
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* 4: Steering
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*/
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void entityUpdateKinematic(ecs_iter_t *it);
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@@ -54,7 +53,7 @@ void entityUpdateKinematic(ecs_iter_t *it);
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* 2: Rotation
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* 3: Velocity
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* 4: TargetPosition
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* 5: SteeringOutput
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* 5: Steering
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*/
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void entityMoveToTarget(ecs_iter_t *it);
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