Remove rotation from steering behavior
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@@ -37,8 +37,7 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
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ecs_set(ECS, e, SpatialGridID, {spatialID});
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ecs_set(ECS, e, Rotation, {0.0f});
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ecs_set(ECS, e, Velocity, {});
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ecs_set(ECS, e, AngularVelocity, {0.0f});
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ecs_set(ECS, e, SteeringOutput, {});
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ecs_set(ECS, e, Steering, {});
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ecs_set(ECS, e, TextureRegion, {objectTileset->tiles, bzTilesetGetTileRegion(objectTileset, object.gid)});
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ecs_set(ECS, e, Animation, {
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.entityType=ENTITY_WORKER,
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@@ -48,10 +47,10 @@ bool initEntityObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
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.elapsed=i * 0.1f,
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});
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ecs_set(ECS, e, AnimationType, {ANIM_IDLE});
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EntityArms arms = {
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.left=ecs_new_id(ECS),
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.right=ecs_new_id(ECS),
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};
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//EntityArms arms = {
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// .left=ecs_new_id(ECS),
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// .right=ecs_new_id(ECS),
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//};
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//ecs_set_ptr(ECS, e, EntityArms, &arms);
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}
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return true;
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