Add units UI
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@@ -28,5 +28,6 @@ void uiSettingsSlider(const char *txt, f32 *value);
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void uiGameResCount(i32 amount, i32 capacity, Rectangle icon, Texture2D texture);
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void uiGameBuild(const char *label, Rectangle rec, Texture2D tex, bool canAfford, bool *selected);
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bool uiGameUnit(const char *label, i32 count, Rectangle rec, Texture2D tex);
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#endif //PIXELDEFENSE_UI_WIDGETS_H
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