Add units UI

This commit is contained in:
2024-01-23 19:46:12 +01:00
parent efd241d950
commit 3511b260cc
5 changed files with 152 additions and 16 deletions

View File

@@ -317,3 +317,78 @@ void uiGameBuild(const char *label, Rectangle rec, Texture2D tex, bool canAfford
bzUIPopParent(UI);
}
bool uiGameUnit(const char *label, i32 count, Rectangle rec, Texture2D tex) {
f32 scl = uiGetScale();
BzUINode *btn = bzUINodeMake(UI, bzUIKeyFromString(label), &(BzUINodeDesc) {
.flags = BZ_UI_CLICKABLE | BZ_UI_ALIGN_CENTER | BZ_UI_DRAW_BORDER,
.margin[BZ_UI_AXIS_X] = 10.0f * scl,
.margin[BZ_UI_AXIS_Y] = 10.0f * scl,
.margin[BZ_UI_AXIS_Y * 2] = 10.0f * scl,
.semanticSize[BZ_UI_AXIS_X] = {BZ_UI_SIZE_CHILD_MAX},
.semanticSize[BZ_UI_AXIS_Y] = {BZ_UI_SIZE_CHILD_SUM},
});
BzUIInteraction inter = bzUIGetInteraction(UI, btn);
Color bgColor = DARKBROWN;
if (inter.hovering)
bgColor = BROWN;
bzUISetBackgroundStyle(UI, btn, (BzUIBackgroundStyle) {
.roundness = 0.2f,
.active = bgColor,
.normal = bgColor,
.hover = bgColor,
});
bzUISetBorderStyle(UI, btn, (BzUIBorderStyle) {
.roundness = 0.2f,
.thickness = 5.0f * scl,
.normal = BLACK,
.hover = BLACK,
.active = BLACK,
});
bzUIPushParent(UI, btn);
bzUISetParentLayout(UI, (BzUILayout) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_START
});
BzUINode *tileSprite = bzUINodeMake(UI, bzUIGetUniqueKey(UI), &(BzUINodeDesc) {
.flags = BZ_UI_DRAW_SPRITE,
.semanticSize[BZ_UI_AXIS_X] = {BZ_UI_SIZE_PIXELS, rec.width * 5 * scl},
.semanticSize[BZ_UI_AXIS_Y] = {BZ_UI_SIZE_PIXELS, rec.height * 5 * scl},
});
bzUISetSpriteStyle(UI, tileSprite, (BzUISpriteStyle) {
.texture = tex,
.rec = rec,
.tintNormal = WHITE,
.tintHover = WHITE,
.tintActive = WHITE,
});
BzUINode *labelDisplay = bzUINodeMake(UI, bzUIGetUniqueKey(UI), &(BzUINodeDesc) {
.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW,
.semanticSize[BZ_UI_AXIS_X] = {BZ_UI_SIZE_FIT},
.semanticSize[BZ_UI_AXIS_Y] = {BZ_UI_SIZE_FIT},
});
char buf[128];
snprintf(buf, sizeof(buf), "%d", count);
bzUISetTextStyle(UI, labelDisplay, (BzUITextStyle) {
.font = getFont(),
.fontSize = 25.0f * scl,
.fontSpacing = 1.0f * scl,
.normal = WHITE,
.hover = WHITE,
.active = WHITE,
.text = buf
});
bzUISetTextShadowStyle(UI, labelDisplay, (BzUITextShadowStyle) {
.offset = {1.0f * scl, 1.0f * scl},
.normal = BLACK,
.hover = BLACK,
.active = BLACK
});
bzUIPopParent(UI);
return inter.clicked;
}