Implement harvest worker AI
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@@ -5,7 +5,6 @@
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#include <flecs.h>
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#include "game_tileset.h"
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#include "unit_actions.h"
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extern ECS_TAG_DECLARE(TextureTerrain);
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extern ECS_TAG_DECLARE(TextureBuildings);
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@@ -126,10 +125,7 @@ typedef struct EntityArms {
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*********************************************************/
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extern ECS_COMPONENT_DECLARE(UnitAction);
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typedef struct ActionOverseer {
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} ActionOverseer;
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extern ECS_COMPONENT_DECLARE(UnitAI);
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extern ECS_TAG_DECLARE(Selectable);
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extern ECS_TAG_DECLARE(Selected);
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