Implement harvest worker AI
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@@ -9,4 +9,6 @@
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bool canPlaceBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY);
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ecs_entity_t placeBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY);
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Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos);
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#endif //PIXELDEFENSE_BUILDINGS_H
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