Add entity test map
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@@ -376,7 +376,7 @@ void update(float dt, void *userData) {
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char titleBuf[32];
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snprintf(titleBuf, sizeof(titleBuf), "FPS: %d | %.2f ms", GetFPS(), GetFrameTime() * 1000);
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SetWindowTitle(titleBuf);
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//SetWindowTitle(titleBuf);
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Game *game = ecs_singleton_get_mut(ECS, Game);
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InputState *input = ecs_singleton_get_mut(ECS, InputState);
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@@ -247,7 +247,8 @@ void drawMainMenuUI(Game *game, f32 dt) {
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setScreen(game, SCREEN_GAME);
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unloadMap(game);
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//loadMap(game, "assets/maps/tree_test.tmj");
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loadMap(game, "assets/maps/map_01.tmj");
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loadMap(game, "assets/maps/entity_test.tmj");
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//loadMap(game, "assets/maps/map_01.tmj");
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}
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if (uiMainMenuButton("Settings", true)) {
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setScreen(game, SCREEN_SETTINGS);
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