Move systems into subdirectory, add tree shake animation

This commit is contained in:
2023-12-29 14:46:11 +01:00
parent aa3bfbf823
commit 31a9289770
15 changed files with 352 additions and 105 deletions

View File

@@ -21,6 +21,9 @@ ECS_COMPONENT_DECLARE(Path);
ECS_COMPONENT_DECLARE(TextureRegion);
ECS_COMPONENT_DECLARE(Animation);
ECS_COMPONENT_DECLARE(Easing);
ECS_COMPONENT_DECLARE(HarvestEvent);
ECS_COMPONENT_DECLARE(UnitAI);
ECS_COMPONENT_DECLARE(UnitAction);
@@ -29,7 +32,7 @@ ECS_TAG_DECLARE(Selectable);
ECS_TAG_DECLARE(Selected);
ECS_TAG_DECLARE(Unit);
ECS_TAG_DECLARE(Worker);
ECS_COMPONENT_DECLARE(Worker);
ECS_TAG_DECLARE(Harvestable);
ECS_TAG_DECLARE(Buildable);
ECS_TAG_DECLARE(Workable);
@@ -56,6 +59,9 @@ void initComponentIDs(ecs_world_t *ecs) {
ECS_COMPONENT_DEFINE(ecs, TextureRegion);
ECS_COMPONENT_DEFINE(ecs, Animation);
ECS_COMPONENT_DEFINE(ecs, Easing);
ECS_COMPONENT_DEFINE(ecs, HarvestEvent);
ECS_COMPONENT_DEFINE(ecs, UnitAI);
ECS_COMPONENT_DEFINE(ecs, UnitAction);
@@ -64,7 +70,7 @@ void initComponentIDs(ecs_world_t *ecs) {
ECS_TAG_DEFINE(ecs, Selected);
ECS_TAG_DEFINE(ecs, Unit);
ECS_TAG_DEFINE(ecs, Worker);
ECS_COMPONENT_DEFINE(ecs, Worker);
ECS_TAG_DEFINE(ecs, Harvestable);
ECS_TAG_DEFINE(ecs, Buildable);
ECS_TAG_DEFINE(ecs, Workable);