Move systems into subdirectory, add tree shake animation
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@@ -9,6 +9,14 @@ add_subdirectory(engine/)
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add_executable(PixelDefense
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game/systems/s_ai.c
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game/systems/s_animation.c
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game/systems/s_entity.c
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game/systems/s_event.c
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game/systems/s_input.c
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game/systems/s_ui.c
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game/systems/systems.h
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game/buildings.c
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game/buildings.h
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game/components.c
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@@ -23,11 +31,6 @@ add_executable(PixelDefense
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game/map_layers.h
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game/pathfinding.c
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game/pathfinding.h
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game/systems.h
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game/systems_ai.c
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game/systems_entity.c
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game/systems_input.c
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game/systems_ui.c
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game/ui_widgets.c
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game/ui_widgets.h
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game/unit_actions.c
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