Rename variables in pathfinding.c to be more clear
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@@ -275,7 +275,7 @@ void render(float dt, void *userData) {
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},
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.target=(TilePosition) {tileX, tileY},
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.map=&game->map,
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.heap=heap,
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.openSet=heap,
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.outPath=&path,
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.pool=game->pools.pathData
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});
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