Remove nuklear from engine
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@@ -3,8 +3,5 @@ project(BreezeTests)
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add_executable(window_test window_test.c)
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target_link_libraries(window_test LINK_PRIVATE Breeze)
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add_executable(nuklear_test nuklear_test.c)
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target_link_libraries(nuklear_test LINK_PRIVATE Breeze)
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add_executable(cute_tiled_test cute_tiled_test.c)
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target_link_libraries(cute_tiled_test LINK_PRIVATE Breeze)
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@@ -2,14 +2,27 @@
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#include <breeze.h>
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#include <raylib.h>
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#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS
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#include <rlImGui.h>
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#include <cimgui.h>
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bool init(int *game) {
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rlImGuiSetup(true);
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return true;
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}
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void render(float dt, int *game) {
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ClearBackground(WHITE);
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BeginDrawing();
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EndDrawing();
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rlImGuiBegin();
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igShowDemoWindow(NULL);
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rlImGuiEnd();
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}
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bool bzMain(BzAppDesc *appDesc, int argc, const char **argv) {
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appDesc->init = (BzAppInitFunc) init;
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appDesc->render = (BzAppRenderFunc) render;
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return true;
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}
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