Change collisionMap to boolean value
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@@ -31,7 +31,7 @@ typedef struct BzTileObjectsDesc {
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typedef struct BzTileMapDesc {
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const char *path;
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bool generateColliderMap;
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bool generateCollisionMap;
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BzTileset tilesets[BZ_MAP_MAX_TILESETS];
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BzTileLayerDesc layers[BZ_MAP_MAX_LAYERS];
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@@ -85,7 +85,7 @@ typedef struct BzTileMap {
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i32 tileWidth;
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i32 tileHeight;
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BzTileShape *colliderMap;
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bool *collisionMap;
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BzTileLayer layers[BZ_MAP_MAX_LAYERS];
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i32 layerCount;
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@@ -123,9 +123,9 @@ BzTileLayer *bzTileMapGetLayer(BzTileMap *map, i32 slotID);
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BzTileObjectGroup *bzTileMapGetObjects(BzTileMap *map, i32 slotID);
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void bzTileMapDraw(BzTileMap *map);
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void bzTileMapDrawColliders(BzTileMap *map);
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BzTileShape bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y);
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void bzTileMapUpdateColliders(BzTileMap *map, i32 x, i32 y, i32 sizeX, i32 sizeY);
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void bzTileMapDrawCollisions(BzTileMap *map);
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bool bzTileMapHasCollision(BzTileMap *map, i32 x, i32 y);
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void bzTileMapUpdateCollisions(BzTileMap *map, i32 x, i32 y, i32 sizeX, i32 sizeY);
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