Properly set building owner + apply building pop capacity
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@@ -40,6 +40,7 @@ terrain_tiles = extract_by_property(all_tiles, "terrain")
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building_tiles = extract_by_property(all_tiles, "building")
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entity_tiles = extract_by_property(all_tiles, "entity")
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item_tiles = extract_by_property(all_tiles, "item")
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ownership_tiles = extract_by_property(all_tiles, "ownership")
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writer.header_guard_start()
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script_name = os.path.basename(__file__)
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@@ -54,6 +55,10 @@ writer.output_anim_frame_struct()
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terrain_writer = EnumWriter(writer, terrain_tiles, "terrain")
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building_writer = EnumWriter(writer, building_tiles, "building")
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entity_writer = EnumWriter(writer, entity_tiles, "entity")
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ownership_writer = EnumWriter(writer, ownership_tiles, "owner")
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ownership_writer.output_enum()
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ownership_writer.output_tile_to_enum("getOwnerType")
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terrain_writer.output_enum()
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terrain_writer.output_tile_has_anim("terrainHasAnimation")
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