Properly set building owner + apply building pop capacity
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@@ -62,6 +62,19 @@ void entityPathRemove(ecs_iter_t *it);
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void updateTextureOwnerTile(ecs_iter_t *it);
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/* Observer (for adding pop capacity)
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* 0: Game (singleton)
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* 1: AddPopCapacity
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* 2: Owner
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*/
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void buildingAddPopCapacity(ecs_iter_t *it);
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/* Observer (for removing pop capacity)
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* 0: Game (singleton)
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* 1: AddPopCapacity
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* 2: Owner
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*/
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void buildingRemovePopCapacity(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for entity map
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* 1: Position
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