Properly set building owner + apply building pop capacity
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@@ -109,6 +109,9 @@ void setupSystems() {
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ECS_OBSERVER(ECS, updateTextureOwnerTile, EcsOnSet, TextureRegion, Owner);
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ECS_OBSERVER(ECS, buildingAddPopCapacity, EcsOnSet, AddPopCapacity, Owner);
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ECS_OBSERVER(ECS, buildingRemovePopCapacity, EcsOnRemove, AddPopCapacity, Owner);
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ECS_SYSTEM(ECS, entityUpdateSpatialID, EcsOnUpdate, Position, Size, Velocity, SpatialGridID);
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ECS_SYSTEM(ECS, entityUpdateKinematic, EcsOnUpdate, Position, Velocity, Steering, Unit);
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