Properly set building owner + apply building pop capacity
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@@ -252,7 +252,7 @@ void updatePlayerInput() {
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getBuildingSize(input->building, &sizeX, &sizeY);
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bool canPlace = canPlaceBuilding(game, input->building, tileX, tileY);
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if (canPlace && isInputBtnDown(input, primaryBtn)) {
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placeBuilding(game, input->building, tileX, tileY, (Owner) {PLAYER_BLUE});
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placeBuilding(game, input->building, tileX, tileY, game->player);
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}
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input->buildingCanPlace = canPlace;
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input->buildingPos = (Vec2i) {tileX, tileY};
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