Properly set building owner + apply building pop capacity
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@@ -12,7 +12,7 @@
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typedef struct Game Game;
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bool canPlaceBuilding(Game *game, BuildingType type, i32 tileX, i32 tileY);
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ecs_entity_t placeBuilding(Game *game, BuildingType type, i32 posX, i32 posY, Owner owner);
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ecs_entity_t placeBuilding(Game *game, BuildingType type, i32 posX, i32 posY, Player player);
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void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]);
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bool canAffordBuilding(BuildingType type, PlayerResources res);
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