Properly set building owner + apply building pop capacity
This commit is contained in:
@@ -37,7 +37,7 @@ bool canPlaceBuilding(Game *game, BuildingType type, BzTile tileX, BzTile tileY)
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}
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ecs_entity_t placeBuilding(Game *game, BuildingType type,
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BzTile posX, BzTile posY, Owner owner) {
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BzTile posX, BzTile posY, Player player) {
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if (type <= BUILDING_NONE || type >= BUILDING_COUNT)
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return 0;
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i32 sizeX, sizeY;
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@@ -71,7 +71,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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pos.x - size.x * 0.5f, pos.y - size.y * 0.5f,
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size.x, size.y);
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ecs_set_ptr(ECS, building, SpatialGridID, &gridID);
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ecs_set_ptr(ECS, building, Owner, &owner);
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ecs_set(ECS, building, Owner, {player});
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BzTileset *tileset = &game->tileset;
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TextureRegion region = {
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tileset->tiles,
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@@ -85,6 +85,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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switch (type) {
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case BUILDING_KEEP:
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ecs_set(ECS, building, AddPopCapacity, {10});
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ecs_add_id(ECS, building, Storage);
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break;
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default:
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@@ -119,12 +120,6 @@ void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
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case BUILDING_HOUSE_04:
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case BUILDING_HOUSE_05:
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case BUILDING_HOUSE_06:
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case BUILDING_HOUSE_07:
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case BUILDING_HOUSE_08:
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case BUILDING_HOUSE_09:
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case BUILDING_HOUSE_10:
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case BUILDING_HOUSE_11:
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case BUILDING_HOUSE_12:
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cost[RES_WOOD] = 50;
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break;
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case BUILDING_MARKET:
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@@ -12,7 +12,7 @@
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typedef struct Game Game;
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bool canPlaceBuilding(Game *game, BuildingType type, i32 tileX, i32 tileY);
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ecs_entity_t placeBuilding(Game *game, BuildingType type, i32 posX, i32 posY, Owner owner);
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ecs_entity_t placeBuilding(Game *game, BuildingType type, i32 posX, i32 posY, Player player);
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void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]);
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bool canAffordBuilding(BuildingType type, PlayerResources res);
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@@ -31,6 +31,7 @@ ECS_COMPONENT_DECLARE(AIBlackboard);
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ECS_TAG_DECLARE(Selectable);
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ECS_TAG_DECLARE(Selected);
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ECS_COMPONENT_DECLARE(AddPopCapacity);
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ECS_COMPONENT_DECLARE(Worker);
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ECS_COMPONENT_DECLARE(Building);
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ECS_COMPONENT_DECLARE(Unit);
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@@ -70,6 +71,7 @@ void initComponentIDs(ecs_world_t *ecs) {
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ECS_TAG_DEFINE(ecs, Selectable);
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ECS_TAG_DEFINE(ecs, Selected);
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ECS_COMPONENT_DEFINE(ecs, AddPopCapacity);
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ECS_COMPONENT_DEFINE(ecs, Worker);
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ECS_COMPONENT_DEFINE(ecs, Building);
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ECS_COMPONENT_DEFINE(ecs, Unit);
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@@ -166,6 +166,11 @@ extern ECS_COMPONENT_DECLARE(AIBlackboard);
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extern ECS_TAG_DECLARE(Selectable);
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extern ECS_TAG_DECLARE(Selected);
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typedef struct AddPopCapacity {
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i32 amount;
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} AddPopCapacity;
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extern ECS_COMPONENT_DECLARE(AddPopCapacity);
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// Worker can:
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// - Harvest
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// - Build
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@@ -16,8 +16,27 @@ typedef struct AnimationFrame {
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f32 duration;
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} AnimationFrame;
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typedef enum OwnerType {
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OWNER_NONE = -1,
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OWNER_BLUE,
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OWNER_RED,
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OWNER_COUNT,
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} OwnerType;
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static OwnerType getOwnerType(BzTileID tile) {
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switch (tile) {
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case 1046:
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return OWNER_RED;
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case 1301:
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return OWNER_BLUE;
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default:
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return OWNER_COUNT;
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}
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}
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typedef enum TerrainType {
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TERRAIN_NONE = -1,
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TERRAIN_GOLD_ORE,
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TERRAIN_COUNT,
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} TerrainType;
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@@ -267,12 +286,9 @@ typedef enum BuildingType {
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BUILDING_HOUSE_04,
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BUILDING_HOUSE_05,
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BUILDING_HOUSE_06,
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BUILDING_HOUSE_07,
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BUILDING_HOUSE_08,
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BUILDING_HOUSE_09,
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BUILDING_HOUSE_10,
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BUILDING_HOUSE_11,
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BUILDING_HOUSE_12,
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BUILDING_HOUSE_7,
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BUILDING_HOUSE_8,
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BUILDING_HOUSE_9,
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BUILDING_KEEP,
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BUILDING_MARKET,
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BUILDING_MILL,
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@@ -282,47 +298,40 @@ typedef enum BuildingType {
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static BuildingType getTileBuilding(BzTileID tile) {
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switch (tile) {
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case 5638:
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return BUILDING_BARRACKS;
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case 5654:
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case 5655:
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case 5910:
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case 5911:
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return BUILDING_KEEP;
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case 6149:
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case 6150:
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return BUILDING_BARRACKS;
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case 6405:
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case 6406:
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return BUILDING_ARCHERY_RANGE;
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case 6410:
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return BUILDING_HOUSE_01;
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case 6411:
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return BUILDING_HOUSE_02;
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case 6412:
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return BUILDING_HOUSE_03;
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case 6433:
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return BUILDING_WAREHOUSE;
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case 6666:
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return BUILDING_HOUSE_04;
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return BUILDING_HOUSE_01;
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case 6667:
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return BUILDING_HOUSE_05;
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return BUILDING_HOUSE_02;
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case 6668:
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return BUILDING_HOUSE_06;
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return BUILDING_HOUSE_03;
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case 6689:
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return BUILDING_MILL;
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case 6922:
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return BUILDING_HOUSE_07;
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return BUILDING_HOUSE_04;
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case 6923:
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return BUILDING_HOUSE_08;
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return BUILDING_HOUSE_05;
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case 6924:
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return BUILDING_HOUSE_09;
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return BUILDING_HOUSE_06;
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case 6945:
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return BUILDING_GRANARY;
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case 7178:
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return BUILDING_HOUSE_10;
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return BUILDING_HOUSE_7;
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case 7179:
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return BUILDING_HOUSE_11;
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return BUILDING_HOUSE_8;
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case 7180:
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return BUILDING_HOUSE_12;
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return BUILDING_HOUSE_9;
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case 7191:
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return BUILDING_MARKET;
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default:
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@@ -332,24 +341,21 @@ static BuildingType getTileBuilding(BzTileID tile) {
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static BzTileID getBuildingTile(BuildingType type) {
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switch (type) {
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case BUILDING_BARRACKS: return 5638;
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case BUILDING_KEEP: return 5654;
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case BUILDING_BARRACKS: return 6149;
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case BUILDING_ARCHERY_RANGE: return 6405;
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case BUILDING_HOUSE_01: return 6410;
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case BUILDING_HOUSE_02: return 6411;
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case BUILDING_HOUSE_03: return 6412;
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case BUILDING_WAREHOUSE: return 6433;
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case BUILDING_HOUSE_04: return 6666;
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case BUILDING_HOUSE_05: return 6667;
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case BUILDING_HOUSE_06: return 6668;
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case BUILDING_HOUSE_01: return 6666;
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case BUILDING_HOUSE_02: return 6667;
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case BUILDING_HOUSE_03: return 6668;
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case BUILDING_MILL: return 6689;
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case BUILDING_HOUSE_07: return 6922;
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case BUILDING_HOUSE_08: return 6923;
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case BUILDING_HOUSE_09: return 6924;
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case BUILDING_HOUSE_04: return 6922;
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case BUILDING_HOUSE_05: return 6923;
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case BUILDING_HOUSE_06: return 6924;
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case BUILDING_GRANARY: return 6945;
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case BUILDING_HOUSE_10: return 7178;
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case BUILDING_HOUSE_11: return 7179;
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case BUILDING_HOUSE_12: return 7180;
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case BUILDING_HOUSE_7: return 7178;
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case BUILDING_HOUSE_8: return 7179;
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case BUILDING_HOUSE_9: return 7180;
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case BUILDING_MARKET: return 7191;
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default: return -1;
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}
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@@ -357,24 +363,21 @@ static BzTileID getBuildingTile(BuildingType type) {
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static const char *getBuildingStr(BuildingType type) {
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switch (type) {
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case BUILDING_KEEP: return "keep";
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case BUILDING_BARRACKS: return "barracks";
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case BUILDING_KEEP: return "keep";
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case BUILDING_ARCHERY_RANGE: return "archery_range";
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case BUILDING_WAREHOUSE: return "warehouse";
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case BUILDING_HOUSE_01: return "house_01";
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case BUILDING_HOUSE_02: return "house_02";
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case BUILDING_HOUSE_03: return "house_03";
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case BUILDING_WAREHOUSE: return "warehouse";
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case BUILDING_MILL: return "mill";
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case BUILDING_HOUSE_04: return "house_04";
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case BUILDING_HOUSE_05: return "house_05";
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case BUILDING_HOUSE_06: return "house_06";
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case BUILDING_MILL: return "mill";
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case BUILDING_HOUSE_07: return "house_07";
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case BUILDING_HOUSE_08: return "house_08";
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case BUILDING_HOUSE_09: return "house_09";
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case BUILDING_GRANARY: return "granary";
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case BUILDING_HOUSE_10: return "house_10";
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case BUILDING_HOUSE_11: return "house_11";
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case BUILDING_HOUSE_12: return "house_12";
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case BUILDING_HOUSE_7: return "house_7";
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case BUILDING_HOUSE_8: return "house_8";
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case BUILDING_HOUSE_9: return "house_9";
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case BUILDING_MARKET: return "market";
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default: return NULL;
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}
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@@ -382,16 +385,20 @@ static const char *getBuildingStr(BuildingType type) {
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static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHeight) {
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switch (type) {
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case BUILDING_BARRACKS:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_KEEP:
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if (outWidth) *outWidth = 2;
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if (outHeight) *outHeight = 2;
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break;
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case BUILDING_BARRACKS:
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case BUILDING_ARCHERY_RANGE:
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if (outWidth) *outWidth = 2;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_ARCHERY_RANGE:
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if (outWidth) *outWidth = 2;
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case BUILDING_WAREHOUSE:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_01:
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@@ -406,7 +413,7 @@ static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHe
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_WAREHOUSE:
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case BUILDING_MILL:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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@@ -422,35 +429,19 @@ static BuildingType getBuildingSize(BuildingType type, i32 *outWidth, i32 *outHe
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_MILL:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_07:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_08:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_09:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_GRANARY:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_10:
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case BUILDING_HOUSE_7:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_11:
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case BUILDING_HOUSE_8:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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case BUILDING_HOUSE_12:
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case BUILDING_HOUSE_9:
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if (outWidth) *outWidth = 1;
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if (outHeight) *outHeight = 1;
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break;
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@@ -69,7 +69,22 @@ bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer) {
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buildingType = getTileBuilding(buildingType);
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if (buildingType <= BUILDING_NONE || buildingType >= BUILDING_COUNT)
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continue;
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placeBuilding(game, buildingType, x, y, (Owner) {owner});
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// TODO: set player owner
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// Convert owner
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OwnerType ownerType = getOwnerType(owner);
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Player player = PLAYER_RED;
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switch (ownerType) {
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case OWNER_BLUE:
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player = PLAYER_BLUE;
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break;
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case OWNER_RED:
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player = PLAYER_RED;
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break;
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default:
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BZ_ASSERT(false);
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break;
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}
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placeBuilding(game, buildingType, x, y, player);
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i32 sizeX = 1;
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i32 sizeY = 1;
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@@ -57,6 +57,26 @@ void updateTextureOwnerTile(ecs_iter_t *it) {
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tex[i].rec.y += offset.y;
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}
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}
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void buildingAddPopCapacity(ecs_iter_t *it) {
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Game *game = ecs_singleton_get_mut(ECS, Game);
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AddPopCapacity *addPop = ecs_field(it, AddPopCapacity, 1);
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Owner *owner = ecs_field(it, Owner, 2);
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for (i32 i = 0; i < it->count; i++) {
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PlayerResources *res = &game->playerResources[owner[i].player];
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res->popCapacity += addPop[i].amount;
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}
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}
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void buildingRemovePopCapacity(ecs_iter_t *it) {
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Game *game = ecs_singleton_get_mut(ECS, Game);
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AddPopCapacity *addPop = ecs_field(it, AddPopCapacity, 1);
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Owner *owner = ecs_field(it, Owner, 2);
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for (i32 i = 0; i < it->count; i++) {
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PlayerResources *res = &game->playerResources[owner->player];
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res->popCapacity -= addPop[i].amount;
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}
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}
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void entityUpdateSpatialID(ecs_iter_t *it) {
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Game *game = ecs_singleton_get_mut(ECS, Game);
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@@ -252,7 +252,7 @@ void updatePlayerInput() {
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getBuildingSize(input->building, &sizeX, &sizeY);
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bool canPlace = canPlaceBuilding(game, input->building, tileX, tileY);
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if (canPlace && isInputBtnDown(input, primaryBtn)) {
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placeBuilding(game, input->building, tileX, tileY, (Owner) {PLAYER_BLUE});
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placeBuilding(game, input->building, tileX, tileY, game->player);
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}
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input->buildingCanPlace = canPlace;
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input->buildingPos = (Vec2i) {tileX, tileY};
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@@ -109,6 +109,9 @@ void setupSystems() {
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ECS_OBSERVER(ECS, updateTextureOwnerTile, EcsOnSet, TextureRegion, Owner);
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ECS_OBSERVER(ECS, buildingAddPopCapacity, EcsOnSet, AddPopCapacity, Owner);
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ECS_OBSERVER(ECS, buildingRemovePopCapacity, EcsOnRemove, AddPopCapacity, Owner);
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ECS_SYSTEM(ECS, entityUpdateSpatialID, EcsOnUpdate, Position, Size, Velocity, SpatialGridID);
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ECS_SYSTEM(ECS, entityUpdateKinematic, EcsOnUpdate, Position, Velocity, Steering, Unit);
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@@ -62,6 +62,19 @@ void entityPathRemove(ecs_iter_t *it);
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void updateTextureOwnerTile(ecs_iter_t *it);
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/* Observer (for adding pop capacity)
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* 0: Game (singleton)
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* 1: AddPopCapacity
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* 2: Owner
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*/
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void buildingAddPopCapacity(ecs_iter_t *it);
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/* Observer (for removing pop capacity)
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* 0: Game (singleton)
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* 1: AddPopCapacity
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* 2: Owner
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*/
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void buildingRemovePopCapacity(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for entity map
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* 1: Position
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Reference in New Issue
Block a user