Move towards center when harvesting resources
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@@ -41,8 +41,8 @@ void setAIBehaviour(ecs_entity_t entity, const BzBTNode *root,
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if (blackboard) {
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AIBlackboard *b = ecs_get_mut(ECS, entity, AIBlackboard);
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*b = *blackboard;
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if (b->proximity < 4.0f)
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b->proximity = 4.0f;
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if (b->proximity < 2.0f)
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b->proximity = 2.0f;
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}
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BzBTState *state = ecs_get_mut(ECS, entity, BzBTState);
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