Add UI for recruiting
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@@ -203,7 +203,10 @@ void drawGameUI(Game *game, f32 dt) {
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bool selected = false;
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bool canAfford = canAffordEntity(slot->entityType, *playerRes);
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canAfford &= playerRes->pop < playerRes->popCapacity;
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uiGameBuild(label, rec, tex, canAfford, &selected);
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f32 progress = slot->elapsed / slot->recruitTime;
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if (slot->numRecruiting <= 0) progress = -1.0f;
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uiGameRecruit(label, rec, tex, slot->numRecruiting, progress,
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canAfford, &selected);
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if (selected) {
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i32 res[RES_COUNT] = {0,};
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getEntityCost(slot->entityType, res);
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