Polish up behaviour tree, add docs
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@@ -260,11 +260,11 @@ bool init(void *userData) {
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//node = bzBTDecorUntilFail(nodePool, root);
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BzBTNode *collectSeq = bzBTCompSequence(nodePool, root, false);
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BzBTNode *collectSeq = bzBTCompSequence(nodePool, root);
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BzBTNode *untilFail = bzBTDecorUntilFail(nodePool, collectSeq);
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{
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BzBTNode *untilSeq = bzBTCompSequence(nodePool, untilFail, false);
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BzBTNode *untilSeq = bzBTCompSequence(nodePool, untilFail);
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node = bzBTAction(nodePool, untilSeq, (BzBTActionFn) aiFindNextHarvestable);
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bzBTNodeSetName(node, "findNextHarvestable");
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node = bzBTAction(nodePool, untilSeq, (BzBTActionFn) aiMoveTo);
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