Add chase/evade behaviour

This commit is contained in:
2024-02-13 18:27:53 +01:00
parent e6ddafd3e2
commit 24abf94faa
8 changed files with 189 additions and 59 deletions

View File

@@ -406,11 +406,11 @@ void drawMainMenuUI(Game *game, f32 dt) {
if (uiMainMenuButton("Play", true)) {
setScreen(game, SCREEN_GAME);
unloadMap(game);
//loadMap(game, "assets/maps/tree_test.tmj");
//loadMap(game, "assets/maps/entity_test.tmj");
//loadMap(game, "assets/maps/worker_test.tmj");
//loadMap(game, "assets/maps/battle_test.tmj");
loadMap(game, "assets/maps/map_01.tmj", false);
//loadMap(game, "assets/maps/tree_test.tmj", false);
//loadMap(game, "assets/maps/entity_test.tmj", false);
//loadMap(game, "assets/maps/worker_test.tmj", false);
loadMap(game, "assets/maps/battle_test.tmj", false);
//loadMap(game, "assets/maps/map_01.tmj", false);
}
if (uiMainMenuButton("Settings", true)) {
setScreen(game, SCREEN_SETTINGS);