Add chase/evade behaviour
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@@ -377,7 +377,7 @@ void loadMap(Game *game, const char *path, bool mainMenu) {
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if (nearest.entity == 0) continue;
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ResourceType resType = ecs_get(ECS, nearest.entity, Resource)->type;
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setAIBehaviour(workers[i].entity, game->BTs.workerHarvest, &(AIBlackboard) {
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setAIBehaviour(workers[i].entity, game->BTs.worker, &(AIBlackboard) {
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.as.worker = {
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.harvestType = resType,
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.harvestTarget = nearest.entity,
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