Add chase/evade behaviour
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@@ -91,8 +91,9 @@ typedef struct Game {
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BzStackAlloc stackAlloc;
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struct {
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BzBTNode *workerHarvest;
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BzBTNode *moveTo;
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BzBTNode *worker;
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BzBTNode *unit;
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BzBTNode *unitEvasive;
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} BTs;
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struct {
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BzObjectPool *pathData;
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