Tweak spatial grid size, add colliders rendering
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@@ -100,9 +100,12 @@ bool initTreesLayer(BzTileMap *map, BzTileLayer *layer) {
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f32 sizeX = tileset->tileWidth;
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f32 sizeY = tileset->tileHeight;
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f32 posX = layer->offsetX + x * sizeX + sizeX * 0.5f;
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f32 posY = layer->offsetY + y * sizeY + sizeY * 0.5f;
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f32 posX = layer->offsetX + x * sizeX;
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f32 posY = layer->offsetY + y * sizeY;
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ecs_entity_t e = ecs_new_id(ECS);
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bzSpatialGridInsert(game->entityGrid, &e, posX, posY, sizeX, sizeY);;
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posX += sizeX * 0.5f;
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posY += sizeY * 0.5f;
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ecs_add(ECS, e, TextureTerrain);
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ecs_set(ECS, e, Position, {posX, posY});
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ecs_set(ECS, e, Size, {sizeX, sizeY});
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