Fix tileset river collisions, add pathing test map

This commit is contained in:
2024-01-10 17:10:00 +01:00
parent 52cccf4665
commit 214cf19a52
6 changed files with 754 additions and 2 deletions

View File

@@ -1665,6 +1665,9 @@
<properties>
<property name="terrain" value=""/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="3" y="3" width="10" height="10"/>
</objectgroup>
<animation>
<frame tileid="2560" duration="100"/>
<frame tileid="3584" duration="100"/>
@@ -1676,6 +1679,9 @@
<properties>
<property name="terrain" value=""/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="3" y="3" width="13" height="10"/>
</objectgroup>
<animation>
<frame tileid="2561" duration="100"/>
<frame tileid="3585" duration="100"/>
@@ -1687,6 +1693,9 @@
<properties>
<property name="terrain" value=""/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="3" width="16" height="10"/>
</objectgroup>
<animation>
<frame tileid="2562" duration="100"/>
<frame tileid="3586" duration="100"/>
@@ -1698,6 +1707,9 @@
<properties>
<property name="terrain" value=""/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="3" width="13" height="10"/>
</objectgroup>
<animation>
<frame tileid="2563" duration="100"/>
<frame tileid="3587" duration="100"/>