Fix tileset river collisions, add pathing test map
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@@ -585,7 +585,7 @@ static void renderMainMenu(Game *game, float dt) {
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if (uiMainMenuButton("Play")) {
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game->screen = SCREEN_GAME;
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unloadMap(game);
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loadMap(game, "assets/maps/tree_test.tmj");
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loadMap(game, "assets/maps/pathing_test.tmj");
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}
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if (uiMainMenuButton("Settings")) {
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game->screen = SCREEN_SETTINGS;
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