Rework scripts to work for single tileset

This commit is contained in:
2023-12-13 15:32:02 +01:00
parent adbd84a2fd
commit 20aee8ffae
4 changed files with 283 additions and 380 deletions

View File

@@ -1,11 +1,19 @@
from collections import defaultdict
class ExtractFileWriter: class ExtractFileWriter:
indent_width = 4 indent_width = 4
indent_level = 0 indent_level = 0
indention = "" indention = ""
content = ""
def __init__(self, name): def __init__(self, name):
self.name = name.upper() self.name = name.upper()
def to_file(self, path):
with open(path, "w") as f:
f.write(self.content)
def indent(self): def indent(self):
self.indent_level += self.indent_width self.indent_level += self.indent_width
self.indention = " " * self.indent_level self.indention = " " * self.indent_level
@@ -14,51 +22,274 @@ class ExtractFileWriter:
self.indent_level -= self.indent_width self.indent_level -= self.indent_width
self.indention = " " * self.indent_level self.indention = " " * self.indent_level
def output_anim_sequence_struct(self):
self.output("typedef struct AnimationSequence {\n")
self.indent()
self.output("BzTile startFrame;\n")
self.output("i32 frameCount;\n")
self.unindent()
self.output("} AnimationSequence;\n")
self.empty_line()
def output_anim_frame_struct(self):
self.output("typedef struct AnimationFrame {\n")
self.indent()
self.output("BzTile frame;\n")
self.output("f32 duration;\n")
self.unindent()
self.output("} AnimationFrame;\n")
self.empty_line()
def header_guard_start(self): def header_guard_start(self):
print(f"#ifndef {self.name}") self.content += f"#ifndef {self.name}_H\n"
print(f"#define {self.name}") self.content += f"#define {self.name}_H\n"
print() self.content += "\n"
def header_guard_stop(self): def header_guard_stop(self):
print(f"#endif // {self.name}") self.content += f"#endif // {self.name}_H\n"
def include(self, header): def include(self, header):
print(f"${self.indention}#include {header}") self.content += f"{self.indention}#include {header}\n"
def enum_start(self, name): def enum_start(self, name):
print(f"{self.indention}typedef enum {name} {{") self.content += f"{self.indention}typedef enum {name} {{\n"
self.indent() self.indent()
def enum_stop(self, name): def enum_stop(self, name):
self.unindent() self.unindent()
print(f"}} {name};") self.content += f"}} {name};\n\n"
print()
def enum_list(self, name, enums): def enum_list(self, name, enums):
self.enum_start(name) self.enum_start(name)
for enum in enums: for enum in enums:
print(f"{self.indention}{enum},") self.content += f"{self.indention}{enum},\n"
self.enum_stop(name) self.enum_stop(name)
def enum_dict(self, name, enums): def enum_dict(self, name, enums):
self.enum_start(name) self.enum_start(name)
for enum, v in enums.items(): for enum, v in enums.items():
print(f"{self.indention}{enum} = {v},") self.content += f"{self.indention}{enum} = {v},\n"
self.enum_stop(name) self.enum_stop(name)
def output(self, out): def output(self, out):
print(f"{self.indention}{out}", end="") self.content += self.indention
self.content += out
def output_line(self): def empty_line(self):
print() self.content += '\n'
def only_output(self, out): def only_output(self, out):
print(out, end="") self.content += out
def block_start(self): def block_start(self):
print(f"{{") self.content += f"{{\n"
self.indent() self.indent()
def block_end(self): def block_end(self):
self.unindent() self.unindent()
print(f"{self.indention}}}") self.content += f"{self.indention}}}\n"
def group_by_class(tiles):
groups = defaultdict(list)
for tile in tiles:
if 'type' not in tile:
continue
tile_class = tile['type']
groups[tile_class].append(tile)
return groups
class EnumWriter:
def __init__(self, writer: ExtractFileWriter, prefix, tiles):
self.writer = writer
self.prefix = prefix
self.all_tiles = tiles
self.tiles = group_by_class(tiles)
self.enums = []
self.enums += [self.to_enum(x) for x in self.tiles.keys()]
self.enums.append(self.to_enum("count"))
self.enums.append(self.to_enum("none"))
self.enum_type = f"{prefix.capitalize()}Type"
def to_enum(self, name):
return f"{self.prefix.upper()}_{name.upper()}"
def to_anim_enum(self, name):
return f"ANIM_{name.upper()}"
def output_enum(self):
self.writer.enum_list(self.enum_type, self.enums)
def output_tile_to_enum(self, func_name):
writer = self.writer
writer.output(f"static {self.enum_type} {func_name}(BzTile tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
for key, tiles in self.tiles.items():
ids = [x['id'] for x in tiles]
for id in ids:
writer.output(f"case {id}:\n")
writer.output(f" return {self.to_enum(key)};\n")
writer.output(f"default:\n")
writer.output(f" return {self.enums[-1]};\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_enum_to_tile(self, func_name):
writer = self.writer
writer.output(f"static {self.enum_type} {func_name}({self.enum_type} type) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for key, tiles in self.tiles.items():
ids = sorted([x['id'] for x in tiles])
writer.output(f"case {self.to_enum(key)}: return {ids[0]};\n")
writer.output(f"default: return -1;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_str_to_enum(self, func_name):
writer = self.writer
writer.output(f"static {self.enum_type} {func_name}(const char *str) ")
writer.block_start()
for name in self.tiles.keys():
writer.output(f"if (strncmp(\"{name}\", str, {len(name)}) == 0) return {self.to_enum(name)};\n")
writer.output(f"return {self.enums[-1]};\n")
writer.block_end()
writer.empty_line()
def output_enum_to_str(self, func_name):
writer = self.writer
writer.output(f"static const char *{func_name}({self.enum_type} type) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for name in self.tiles.keys():
writer.output(f"case {self.to_enum(name)}: return \"{name}\";\n")
writer.output(f"default: return NULL;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_enum_tile_size(self, func_name):
writer = self.writer
writer.output(
f"static {self.enum_type} {func_name}({self.enum_type} type, BzTile *outWidth, BzTile *outHeight) ")
writer.block_start()
writer.output("switch (type) ")
writer.block_start()
for key, tiles in self.tiles.items():
ids = [x['id'] for x in tiles]
w = 1
h = 1
for curr, next in zip(ids, ids[1:]):
if next > curr + 1:
h += 1
elif h == 1:
w += 1
writer.output(f"case {self.to_enum(key)}:\n")
writer.indent()
writer.output(f"if (outWidth) *outWidth = {w};\n")
writer.output(f"if (outHeight) *outHeight = {h};\n")
writer.output("break;\n")
writer.unindent()
writer.output("default:\n")
writer.indent()
writer.output("if (outWidth) *outWidth = 0;\n")
writer.output("if (outHeight) *outHeight = 0;\n")
writer.output("break;\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_tile_has_anim(self, func_name):
writer = self.writer
writer.output(f"static bool {func_name}(BzTile tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
ids = sorted([x['id'] for x in self.all_tiles if 'animation' in x])
for id in ids:
writer.output(f"case {id}:\n")
writer.indent()
writer.output("return true;\n")
writer.unindent()
writer.output("default:\n")
writer.indent()
writer.output("return false;\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_tile_anim_sequence(self, func_name):
writer = self.writer
writer.output(f"static AnimationSequence {func_name}(BzTile tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
anim_tiles = [x for x in self.all_tiles if 'animation' in x]
for tile in anim_tiles:
anim = tile['animation']
num_frames = len(anim)
anim_id = min([x['tileid'] for x in anim])
ret = f"(AnimationSequence) {{.startFrame = {anim_id}, .frameCount = {num_frames}}}"
writer.output(f"case {tile['id']}: return {ret};\n")
writer.output("default:\n")
writer.indent()
writer.output("BZ_ASSERT(0);\n")
writer.output("return (AnimationSequence) {0, 0};\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()
def output_tile_anim_frame(self, func_name):
writer = self.writer
writer.output(f"static AnimationFrame {func_name}(BzTile tile, i32 frameIdx) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
anim_tiles = [x for x in self.all_tiles if 'animation' in x]
for tile in anim_tiles:
anim = tile['animation']
# num_frames = len(anim)
frames = [str(x['tileid']) for x in anim]
durations = [str(x['duration']) for x in anim]
anim_frames = [f"{{{frame}, {duration}}}" for frame, duration in zip(frames, durations)]
ret = f"((AnimationFrame []) {{{', '.join(anim_frames)}}}) [frameIdx]"
writer.output(f"case {tile['id']}: return {ret};\n")
writer.output("default:\n")
writer.indent()
writer.output("BZ_ASSERT(0);\n")
writer.output("return (AnimationFrame) {0, 0};\n")
writer.unindent()
writer.block_end()
writer.block_end()
writer.empty_line()

View File

@@ -1,154 +0,0 @@
#!/usr/bin/python
"""
Utility script that extracts entities tileset with animations
"""
import json
import sys
import os
from collections import defaultdict
from extract_common import *
raw_entities = defaultdict(list)
entities = defaultdict(list)
content = open("../assets/entities.tsj").read()
tiles = json.loads(content)["tiles"]
for tile in tiles:
if "type" not in tile:
continue
raw_entities[tile["type"]].append(tile)
entity_enum_prefix = "ENTITY_"
animation_enum_prefix = "ANIM_"
entity_enums = {}
animations = set()
entity_animations = {}
def entity_enum(type):
return f"{entity_enum_prefix}{type.upper()}"
def animation_enum(value):
value = value.split("_")[0]
return f"{animation_enum_prefix}{value.upper()}"
def simple_entity(entity):
type = entity["type"]
id = entity["id"]
entity_enums[entity_enum(type)] = id
def animated_entity(entity):
simple_entity(entity[0])
entity_name = entity_enum(entity[0]["type"])
cur_animations = defaultdict(list)
for frame in entity:
assert entity_name == entity_enum(frame["type"])
for prop in frame["properties"]:
if prop["name"] != "animation":
continue
animation_name = animation_enum(prop["value"])
animations.add(animation_name)
cur_animations[animation_name].append(frame["id"])
break
entity_animations[entity_name] = cur_animations
for k, v in raw_entities.items():
num_frames = len(v)
if num_frames == 1:
simple_entity(v[0])
else:
animated_entity(v)
writer = ExtractFileWriter("entity_types")
writer.header_guard_start()
writer.include("<breeze.h>")
writer.output_line()
# ============================
writer.enum_dict("EntityType", entity_enums)
writer.enum_list("AnimationType", animations)
# ============================
writer.output("typedef struct AnimationSequence {\n")
writer.indent()
writer.output("i32 startFrame;\n")
writer.output("i32 frameCount;\n")
writer.unindent()
writer.output("} AnimationSequence;\n")
writer.output_line()
# ============================
# ============================
writer.output("static bool entityHasAnimation(EntityType entity, AnimationType anim) ")
writer.block_start()
writer.output("switch (entity) ")
writer.block_start()
for entity, anims in entity_animations.items():
writer.output(f"case {entity}: ")
writer.block_start()
writer.output("switch (anim) ")
writer.block_start()
for anim in anims:
writer.output(f"case {anim}:")
writer.output_line()
writer.indent()
writer.output("return true;\n")
writer.unindent()
writer.block_end()
writer.output("break;\n")
writer.block_end()
writer.block_end()
writer.output("return false;\n")
writer.block_end()
writer.output_line()
# ============================
writer.output("static AnimationSequence getEntityAnimation(EntityType entity, AnimationType anim) ")
writer.block_start()
writer.output("switch (entity) ")
writer.block_start()
for entity, anims in entity_animations.items():
writer.output(f"case {entity}: ")
writer.block_start()
writer.output("switch (anim) ")
writer.block_start()
for anim in anims:
ids = sorted(anims[anim])
for id0, id1 in zip(ids, ids[1:]):
assert id1 - id0 == 1
writer.output(f"case {anim}: return (AnimationSequence) {{{min(ids)}, {len(ids)}}};")
writer.output_line()
writer.block_end()
writer.block_end()
writer.block_end()
writer.output("BZ_ASSERT(0);\n")
writer.block_end()
writer.output_line()
# ============================
writer.header_guard_stop()

View File

@@ -1,10 +1,9 @@
import json import json
import os.path
from extract_common import * from extract_common import *
writer = ExtractFileWriter("") writer = ExtractFileWriter("game_tileset")
writer.include("<breeze.h>")
def extract_by_property(tiles, key): def extract_by_property(tiles, key):
@@ -21,13 +20,39 @@ def extract_by_property(tiles, key):
content = open("../rawAssets/game.tsj").read() content = open("../rawAssets/game.tsj").read()
tiles = json.loads(content)["tiles"] tiles = json.loads(content)["tiles"]
terrain = extract_by_property(tiles, "terrain") terrain_tiles = extract_by_property(tiles, "terrain")
building = extract_by_property(tiles, "building") building_tiles = extract_by_property(tiles, "building")
entity = extract_by_property(tiles, "entity") entity_tiles = extract_by_property(tiles, "entity")
print(terrain)
writer.header_guard_start()
script_name = os.path.basename(__file__)
writer.output(f"// This file was generated by: {__file__}\n\n") writer.output(f"// This file was generated by: {script_name}\n\n")
writer.include("<breeze.h>")
writer.include("<string.h>")
writer.empty_line()
writer.output_anim_sequence_struct()
writer.output_anim_frame_struct()
terrain_writer = EnumWriter(writer, "terrain", terrain_tiles)
building_writer = EnumWriter(writer, "building", building_tiles)
entity_writer = EnumWriter(writer, "entity", entity_tiles)
terrain_writer.output_enum()
terrain_writer.output_tile_has_anim("terrainHasAnimation")
terrain_writer.output_tile_anim_sequence("terrainGetAnimationSequence")
terrain_writer.output_tile_anim_frame("terrainGetAnimationFrame")
writer.empty_line()
building_writer.output_enum()
building_writer.output_tile_to_enum("getTileBuilding")
building_writer.output_enum_to_tile("getBuildingTile")
building_writer.output_str_to_enum("getBuildingFromStr")
building_writer.output_enum_to_str("getBuildingStr")
building_writer.output_enum_tile_size("getBuildingSize")
writer.empty_line()
writer.header_guard_stop()
writer.to_file("../game/game_tileset.h")

View File

@@ -1,199 +0,0 @@
#!/usr/bin/python
"""
Utility script that extracts tiles with the same class and
outputs C enum and functions for them (so there is no string checking).
"""
import json
import sys
import os
from collections import defaultdict
types = defaultdict(list)
path = sys.argv[1]
content = open(path).read()
tiles = json.loads(content)["tiles"]
for tile in tiles:
if "type" not in tile:
continue
id = tile["id"]
type = tile["type"]
types[type].append(id)
enum_type = os.path.basename(path).split(".")[0].capitalize()
enum_name = enum_type.upper()
if sys.argv[2]:
enum_type = sys.argv[2]
fun_name = enum_type
if sys.argv[3]:
fun_name = sys.argv[3]
enum_prefix = enum_name
if sys.argv[4]:
enum_prefix = sys.argv[4]
indent_level = 0
indent_offset = 4
def indent():
return ' ' * indent_level
def enum_string(name):
return f"{enum_prefix}_{name.upper()}"
# ============================
header_guard = f"{enum_type.upper()}_H"
print(f"#ifndef {header_guard}")
print(f"#define {header_guard}")
script_name = os.path.basename(__file__)
print(f"// This file was generated by: {script_name}")
print()
print("#include <breeze.h>")
print("#include <string.h>")
print()
print()
# ============================
enum_none = enum_string("none")
enum_count = enum_string("count")
print(f"{indent()}typedef enum {enum_type} {{")
indent_level += indent_offset
print(f"{indent()}{enum_none},")
for enum in types:
print(f"{indent()}{enum_string(enum)},")
print(f"{indent()}{enum_count}")
indent_level -= indent_offset
print(f"{indent()}}} {enum_type};")
print()
print()
# ============================
print(f"{indent()}static {enum_type} getTile{fun_name}(BzTile tile) {{")
indent_level += indent_offset
print(f"{indent()}switch (tile) {{")
for enum, ids in types.items():
indent_level += indent_offset
for id in ids:
print(f"{indent()}case {id}:")
indent_level += indent_offset
print(f"{indent()} return {enum_string(enum)};")
indent_level -= indent_offset
indent_level -= indent_offset
indent_level += indent_offset
print(f"{indent()}default:")
indent_level += indent_offset
print(f"{indent()}return {enum_string('none')};")
indent_level -= indent_offset
indent_level -= indent_offset
print(f"{indent()}}}")
indent_level -= indent_offset
print(f"{indent()}}}")
print()
# ============================
print(f"{indent()}static BzTile get{fun_name}Tile({enum_type} type) {{")
indent_level += indent_offset
print(f"{indent()}switch (type) {{")
indent_level += indent_offset
for type, ids in types.items():
min_id = min(ids)
print(f"{indent()}case {enum_string(type)}: return {min_id};")
print(f"{indent()}default: return -1;")
indent_level -= indent_offset
print(f"{indent()}}}")
indent_level -= indent_offset
print(f"{indent()}}}")
print()
# ============================
print(f"{indent()}static {enum_type} get{fun_name}FromStr(const char *str) {{")
indent_level += indent_offset
# trie would be much better
for type in types:
print(f"{indent()}if (strncmp(\"{type}\", str, {len(type)}) == 0) return {enum_string(type)};")
print(f"{indent()}else return {enum_string('none')};")
indent_level -= indent_offset
print(f"{indent()}}}")
# ============================
print(f"{indent()}static const char *get{fun_name}Str({enum_type} type) {{")
indent_level += indent_offset
print(f"{indent()}switch (type) {{")
indent_level += indent_offset
print(f"{indent()}case {enum_string('none')}: return \"none\";")
for type in types:
print(f"{indent()}case {enum_string(type)}: return \"{type}\";")
print(f"{indent()}default: return NULL;")
indent_level -= indent_offset
print(f"{indent()}}}")
indent_level -= indent_offset
print(f"{indent()}}}")
print()
# ============================
print(f"{indent()}static void get{fun_name}Size({enum_type} type, BzTile *outWidth, BzTile *outHeight) {{")
indent_level += indent_offset
print(f"{indent()} switch (type) {{")
indent_level += indent_offset
for enum, ids in types.items():
print(f"{indent()}case {enum_string(enum)}:")
indent_level += indent_offset
w = 1
h = 1
for curr, next in zip(ids, ids[1:]):
if next > curr + 1:
h += 1
elif h == 1:
w += 1
print(f"{indent()}if (outWidth) *outWidth = {w};")
print(f"{indent()}if (outHeight) *outHeight = {h};")
print(f"{indent()}break;")
indent_level -= indent_offset
print(f"{indent()}default:")
indent_level += indent_offset
print(f"{indent()}if (outWidth) *outWidth = 0;")
print(f"{indent()}if (outHeight) *outHeight = 0;")
print(f"{indent()}break;")
indent_level -= indent_offset
indent_level -= indent_offset
print(f"{indent()}}}")
indent_level -= indent_offset
indent_level -= indent_offset
indent_level -= indent_offset
print(f"{indent()}}}")
print()
# ============================
print(f"#endif //{header_guard}")