Separate engine and game
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52
game/world/tileset.c
Normal file
52
game/world/tileset.c
Normal file
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#include <assert.h>
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#include <stdio.h>
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#include "tileset.h"
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Tileset TILESET_INVALID = {.isValid = false};
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Tileset tilesetCreate(const TilesetDesc *desc) {
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Tileset tileset = {};
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cute_tiled_tileset_t *source = desc->source;
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char pathBuffer[256];
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// auto terminates
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snprintf(pathBuffer, sizeof(pathBuffer), "%s%s%s",
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desc->assetDir ? desc->assetDir : "",
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desc->assetDir ? "/" : "",
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source->image.ptr);
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tileset.tiles = LoadTexture(pathBuffer);
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tileset.startID = source->firstgid;
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tileset.tileWidth = source->tilewidth;
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tileset.tileHeight = source->tileheight;
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tileset.offsetX = source->tileoffset_x;
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tileset.offsetY = source->tileoffset_y;
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tileset.width = tileset.tiles.width / tileset.tileWidth;
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tileset.height = tileset.tiles.height / tileset.tileHeight;
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if (tileset.tiles.width != source->imagewidth ||
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tileset.tiles.height != source->imageheight) {
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tilesetDestroy(&tileset);
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return TILESET_INVALID;
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}
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tileset.isValid = true;
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return tileset;
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}
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Rectangle tilesetGetTileRegion(Tileset *tileset, int tileID) {
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tileID = tileID - tileset->startID;
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int posX = tileID % tileset->width;
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int posY = tileID / tileset->width;
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return (Rectangle) {posX * tileset->tileWidth, posY * tileset->tileHeight,
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tileset->tileWidth, tileset->tileHeight};
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}
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void tilesetDestroy(Tileset *tileset) {
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UnloadTexture(tileset->tiles);
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*tileset = TILESET_INVALID;
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}
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